How do I make units available as "bonuses" in a ca

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flakfernrohr
Colonel - Ju 88A
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How do I make units available as "bonuses" in a ca

Post by flakfernrohr »

I am working on a campaign in Russia. One of the Primary objectives is to capture a tank factory, supply depot or weapons factory. I understand about adding prestige and all of those factors, but let's say the attacker takes a city hex and an adjoining hex that is noted at a "tank factory" OR let's say that the attacking force (or defending force) surrounds a unit of their foe that surrenders and it not destroyed OR surrounds a supply depot. There are obviously weapons and hardware like tanks and guns to be captured. Is there a way to make this happen in the Scenario Editor's Game parimeters?

The Germans captured so many 76mm AT guns in Russia, they outfitted Marders with them and they also captured large numbers of T34's sometimes as in the case at Kharkiv, enough to equip some full units with tanks that were used at Kursk. I'd like to be able to build this "bonus" into a campaign if possible.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
El_Condoro
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Post by El_Condoro »

Working through an example:

1. Set the hex where the tank factory is to Zone 1 (can be any zone)
2. Place a T-34 unit next to the factory (can be anywhere, really)
3. Set the T-34 to have all the attributes you want the captured tank to have especially that it is Axis.
4. Set the T-34 to appear (action trigger on the T-34) when an Axis unit occupies the factory (Zone 1)

To be confirmed: If a unit is on the hex where the T-34 is to appear it will appear on another.
Razz1
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Post by Razz1 »

That's another turn, not another hex.

As far as I know this hasn't changed.
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