Usefulness of Maus & Elefant

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huertgenwald
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Location: Eifel / south of Aachen

Usefulness of Maus & Elefant

Post by huertgenwald »

In my 39er campagin i found both tanks rather useless due to their SLOWNESS.
They might see some action in the first rounds (and they surely pack a huge punch)
but later on they only drag behind the front which is moving rapidly away.

Probably better suited for defensive (slower) scenarios ?
Maybe things get better in higher difficulty settings ?

Your opinions and experiences are appreciated.

TIA
Last edited by huertgenwald on Fri Oct 21, 2011 10:55 am, edited 1 time in total.
Tarrak
Panzer Corps Moderator
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Post by Tarrak »

I personally find the mouse way to slow to be useful on attack. On defense it may be useful but tbh i never tried it. The Elefant with a speed of 4 is almost acceptable but he suffer the AA gun problem. He is way to expensive for performance he offers imho. I rather buy a Panther tank instead which only costs a bit more and is more versatile.
edahl1980
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Post by edahl1980 »

My tanks are panthers and my AT are jagdpanthers.
Only times i buy King Tigers is when a hero have +1 movement.
macattack
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Post by macattack »

I find that these slow giants are better in defensive scenarios.

Just one of them can provide a nice bottleneck against 2 or even 3 enemy armor units.
gunhojr
Sergeant - Panzer IIC
Sergeant - Panzer IIC
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Post by gunhojr »

what you can do since you added them into game early on like you said in 39 change the movement in data that way they move farther only saying this since you added them early in late war leave them as defensive.
Kriegsheld
Corporal - Strongpoint
Corporal - Strongpoint
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Post by Kriegsheld »

They are both very slow, but the Elefant is an inexpensive and extremely effective counter to the Soviet IS2 in the later scenarios when the Germans must first stop the Russians and then begin to counterattack. Most of the action in the later scenarios takes place in a very narrow set of hexes, (I spend most of the first few turns trying not to get pushed back so far that the Soviets can get around me.) so the movement factor does not matter that much. Once you gain the initiative against the Soviets, the faster German tanks move away pretty fast, but then you can move your slower armor by rail pretty effectively if you need them. From my experience though the AI just keeps throwing Soviet units at the German line, so if you just stay put with your elefants and Panthers and some decent SA strength tanks, you can wipe out most of the Soviet armies before you even need to start retaking objective hexes.
Razz1
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Post by Razz1 »

They are quite effective in Multi player with a well designed map.
Fimconte
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Usefulness of Maus & Elefant

Post by Fimconte »

huertgenwald wrote:In my 39er campagin i found both tanks rather useless due to their SLOWNESS.
They might see some action in the first rounds (and they surely pack a huge punch)
but later on they only drag behind the front which is moving rapidly away.

Probably better suited for defensive (slower) scenarios ?
Maybe things get better in higher difficulty settings ?

Your oponions and experiences are appreciated.

TIA
I haven't used Anti-Tank units in any of my campaigns since you have enough prestige to afford the best tanks in almost all situations.
Elephant is useful in the stand-alone Bagration scenario. Especially before it was nerfed, I found the Elephant to be very useful there.

Maus is too slow, unless you have 2 +1movement heroes on a unit, at speed 5 it's fast enough.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Post by Obsolete »

Your opinions and experiences are appreciated.
Big toys with big armour should not have mobilities of rinky-dinkey Stuarts.

Unless you want the forums filled with people complaining about broken units.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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