macattack wrote:A direct port of Star General would be the last thing I would want Slitherine to do. There are already enough real time space games where the formula of max research + max production + max expansion = game win. Star General was a turn-based version of that theme which is probably why you didn't care for it. I'm not saying that that game design is a bad one, but I too prefer the rock, paper, scissors.
As you might have gathered, I don't (didn't) look at it that way.
I saw a --- General game, expected --- General gameplay, and decided Star General simply was a really poor entry in the General series. In fact, this is the first time I've even heard about the suggestion Star General was supposed to be a "turn-based RTS". If your explanation is indeed correct, that would explain a thing or two, I guess!
In my memory it was simply a Panzer General game in space, but one that utterly failed to include even the basic gameplay interaction of that game. I simply concluded SSI had put an intern, or a secondary programming team, on "converting" PG into space. Lacking an understanding of what made PG great they went with the too-simplistic "space is the seas between the stars" analogy, they simply painted the ocean hexes black and designed lots of ship types.
I fully admit my SG recollection is 1) hazy and 2) incomplete (since you clearly have played it much more than I ever did), but I can't remember anything about resource-gathering, research, expansion, or any other staple of RTS/4X games (such as exploration). So the "turn-based RTS" comparison wasn't something I was even close to making.
Perhaps the one clear memory I have was playing on a map where every visible hex was filled with an enemy ship. That told me the programmers simply didn't know what they were doing. Like if Panzer General only featured grassland terrain and only armor units. Or, indeed, the way naval battles would play out in even Panzer Corps. (Where I don't mind, since you never play massive naval-on-naval action and simply can't build new ships).
And I still think a port has already been designed by Slitherine in PC. PC has 100 target cities across Europe and Asia.
I don't understand, but that might be because I stopped playing SG too soon?
The same thing can be done in space. 100 target planets spread across 20 scenarios.
Well, since this to me is so very obviously the way to do it you must have experienced something I haven't...?
You have a space core and a ground core.
Well, now we're back where I understand what we're talking about and where I can offer an opinion!
Just like you currently have air wings in your core in Panzer Corps, I don't see why a Space Corps game needs dual cores.
Mixing two separate branches of the military works well in PC, and I foresee no need to change this in a Space Corps type of game.
Not conquering enough planets could not only deprive your forces of equipment and technology but could end up putting you into a string of defensive scenarios.
Well, this you handle by designing a good campaign with an engrossing narrative.
Unless I'm misunderstanding you you are proposing building consequences of failing to take victory hexes right into the game engine. I disagree. Just allow the same capabilities as displayed by Panzer Corps, and the game would work fine.
Specifically, let's say the Panther tank wasn't developed by the Germans themselves. Instead, they saw the prototypes in the Tractor Factory in Stalingrad. Now, you design your campaign so that if you fail to take Stalingrad the campaign winds down during the six months after whatever date Space-Stalingrad is set. But if you do achieve your objectives, the campaign "fast-forwards" six months, where you set the arrival date of the Panther space tank. Voila! You have designed a campaign where the only way to get Panther tanks is to conquer Stalingrad!
The PC bonus Waffen SS units can be bonus captured enemy equipment.
Or this. Yes, you could already in today's PC game design a new
Ratte super-heavy tank unit that you can't buy, only get as special elite units. (Not saying it would be a good idea - saying the game already supports such a notion)
Cheers!