vs. Men of War vs. Theatre of War vs. etc...
Moderators: Slitherine Core, Team Assault Design, Zeal
vs. Men of War vs. Theatre of War vs. etc...
Company of Heroes, Silent Storm, Faces of War.
Just curious as to what makes this game stand out amongst all of the others? The maps and graphics look very impressive. I like the turn base concept with this and the ability to micromanage your troops. Other than these what other things are being planned to bring the crowd to this game?
I seen a thread on vehicles and seeing that they are not mentioned is sort of a disappointment. Hopefully this is something you guys are planning to put in? I signed up for the Beta so I am hoping to jump onboard and help out. This game looks like it will do pretty good.
Just curious as to what makes this game stand out amongst all of the others? The maps and graphics look very impressive. I like the turn base concept with this and the ability to micromanage your troops. Other than these what other things are being planned to bring the crowd to this game?
I seen a thread on vehicles and seeing that they are not mentioned is sort of a disappointment. Hopefully this is something you guys are planning to put in? I signed up for the Beta so I am hoping to jump onboard and help out. This game looks like it will do pretty good.
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
Thanks for liking the graphics, I'm sure our artists will be happy to hear that 
What we "plan" to bring the crowd to this game is to make a game that we selves enjoy to play, and hopefully/probably others will also enjoy the game. Myself I am a huge fan of Company of Heroes, but I seem to lack the reflexes one need to micromanage troops in the game. Also many of us at the studio like playing table top miniature games, so turn-based games has always been one of our passions. We have also put a lot of focus on our Force Builder and the possibility to customise one's force to whatever one prefer to play with. So the main features of the game would be turn-based, tactics and customisation.
When comparing TA to mentioned games, it is first of all turn-based, which makes it quite different from CoH and FoW.
Roughly described to CoH, one could say that TA reminds a lot of that game, but at a smaller scale, using only a few squads and not a full attack force with tanks etc. It's skirmish combat. Like the first few minutes of CoH gameplay. Also, TA has more focus on morale, ammunition etc then CoH does. TA also have unlimited sight and weapon range and higher lethality, instead of the more "real-time stategy-y" approach that CoH uses.
Silent Storm is instead at a smaller scale then TA, with roleplaying game elements etc (and... sci fi) and Faces of War... I don't know much about, but it seems as if they are quite alike, but with vehicles and real-time.

What we "plan" to bring the crowd to this game is to make a game that we selves enjoy to play, and hopefully/probably others will also enjoy the game. Myself I am a huge fan of Company of Heroes, but I seem to lack the reflexes one need to micromanage troops in the game. Also many of us at the studio like playing table top miniature games, so turn-based games has always been one of our passions. We have also put a lot of focus on our Force Builder and the possibility to customise one's force to whatever one prefer to play with. So the main features of the game would be turn-based, tactics and customisation.
When comparing TA to mentioned games, it is first of all turn-based, which makes it quite different from CoH and FoW.
Roughly described to CoH, one could say that TA reminds a lot of that game, but at a smaller scale, using only a few squads and not a full attack force with tanks etc. It's skirmish combat. Like the first few minutes of CoH gameplay. Also, TA has more focus on morale, ammunition etc then CoH does. TA also have unlimited sight and weapon range and higher lethality, instead of the more "real-time stategy-y" approach that CoH uses.
Silent Storm is instead at a smaller scale then TA, with roleplaying game elements etc (and... sci fi) and Faces of War... I don't know much about, but it seems as if they are quite alike, but with vehicles and real-time.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
I appreciate the update. The turn based concept got me interested. I like the forementioned games but after awhile the command and conquerish type of gameplay bores me. Looking forward to this one. I signed up for the beta so hopefully I squeeze in. Did not see anything about vechicles. What is the future for those? Also will hand to hand combat be animated?
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- Major-General - Tiger I
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- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
I would think some weapons would get a negative, not a bonus, when within a melee situation.Laxen wrote:And about hand-to-hand combat: We decided to have none, instead there is a melee accuracy bonus for weapons.
A pistol, sure thing it gets a bonus; but a 10 pound, 3.5 foot long rifle, not so much. You try to swing something that heavy and long around to get a good shot off when your enemy is closer to you then the length of your weapon.
finally some alternatives to MOW not that i don't like MOW but i'm just bored and wanted something different to try.Laxen wrote:
Roughly described to CoH, one could say that TA reminds a lot of that game, but at a smaller scale, using only a few squads and not a full attack force with tanks etc.
The comment you made above, does that mean i won't have a squad with tanks/planes/etc... like in MOW? can you elaborate more on this?
Thanks,
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
No vehicles of any kind (tanks, planes, halftracks, etc.)baptize wrote:finally some alternatives to MOW not that i don't like MOW but i'm just bored and wanted something different to try.Laxen wrote:
Roughly described to CoH, one could say that TA reminds a lot of that game, but at a smaller scale, using only a few squads and not a full attack force with tanks etc.
The comment you made above, does that mean i won't have a squad with tanks/planes/etc... like in MOW? can you elaborate more on this?
Thanks,
All squad against squad – man against man. M1 Garand, MP40, Flamethrowers, Panzerschrecks, Frag Grenades, Land Mines, etc. locked in a fast-paced, close combat turn based game. With “true line of sight” and deadly weapons where suppressing fire can mean just as much as the one-shot-one-kill sniper fire.

............. And that is only the beginning!

may i know what's the reason behind this? in real battle there are tanks, rockets, air support, it worked fine in MOW! don't you think it will be boring by only having infantry classes per battle!Xerkis wrote:No vehicles of any kind (tanks, planes, halftracks, etc.)baptize wrote:finally some alternatives to MOW not that i don't like MOW but i'm just bored and wanted something different to try.Laxen wrote:
Roughly described to CoH, one could say that TA reminds a lot of that game, but at a smaller scale, using only a few squads and not a full attack force with tanks etc.
The comment you made above, does that mean i won't have a squad with tanks/planes/etc... like in MOW? can you elaborate more on this?
Thanks,
All squad against squad – man against man. M1 Garand, MP40, Flamethrowers, Panzerschrecks, Frag Grenades, Land Mines, etc. locked in a fast-paced, close combat turn based game. With “true line of sight” and deadly weapons where suppressing fire can mean just as much as the one-shot-one-kill sniper fire.
![]()
............. And that is only the beginning!
I'm not trying to be critical or negative, just a question

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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
It is anything but boring.baptize wrote:may i know what's the reason behind this? in real battle there are tanks, rockets, air support, it worked fine in MOW! don't you think it will be boring by only having infantry classes per battle!Xerkis wrote:No vehicles of any kind (tanks, planes, halftracks, etc.)baptize wrote: finally some alternatives to MOW not that i don't like MOW but i'm just bored and wanted something different to try.
The comment you made above, does that mean i won't have a squad with tanks/planes/etc... like in MOW? can you elaborate more on this?
Thanks,
All squad against squad – man against man. M1 Garand, MP40, Flamethrowers, Panzerschrecks, Frag Grenades, Land Mines, etc. locked in a fast-paced, close combat turn based game. With “true line of sight” and deadly weapons where suppressing fire can mean just as much as the one-shot-one-kill sniper fire.
![]()
............. And that is only the beginning!
I'm not trying to be critical or negative, just a question
I have been playing at least 2 to 4 (or more) skirmishes a day for two weeks now. Putting together different squad combinations, fighting against different enemy forces, different maps, etc. and I have so many other things I want to try too.
Team Assault wanted to focus on tight squad tactics. Yeah, tanks and all of that would be cool; but it isn’t missed all that much. The weapon characteristics are so deadly and life like (or, death like if you will) combine that with the true line of sight that I have not personally seen in many (any) other games; makes TA to have a very unique feel to it. The dedication to squads and the men and equipment that make the squad has left little room for vehicles to be a part of the first release.
It has been said though, that perhaps in a later release or a sequel game; the tanks might roll in. But there is no promises as of yet.
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
We wanted it to be skirmish battles, where every solider counts, rather then full scale confrontations. Tanks just didn't fit into that image. I'm sorry if you're a tank lover, but myself I prefer intense man to man combat, where every shot is important, and that is easily lost when battles become too huge.
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio