After scenario 6 i was given a choice either to attack from the north or the south. This first time i picked the north. I think whatever you choose, the tactics are more or less the same.
All my core units were reinforced and upgrades where unnecessary.
The last SE unit was awarded, so it makes the set of 3 complete. I always keep those infantry class SE units for Norway. After the norwegian campaign i start to dismiss them one per scenario.
This scenario is the first one ever where you can actually capture enemy equipment. Well, that is a great idea... perhaps later capturing a CharB tank or a Mathilda II perhaps?
I managed to get all 4 artillery pieces and they made a difference. At least, capturing Warsaw went much faster. The polish airforce, or what was left of it, were just like nasty flies. I picked them off all too easy. I was actually surprised the fighters didn't go after my bombers but went after my self-propelled artillery and tank units instead, a futile attempt. The only polish bomber i noticed never had a chance to attack. By turn 7 the encirclement of Warsaw was complete and steadily aided by the captured artillery, i could do quite some shelling. Like in this mission, or just like in the previous ones, some polish units are only half strength (or less). I haven't really made a point of it until now since i always had the impression that the polish campaign's difficulty level should be a novice level. I do hope that later during this grand campaign, enemy strength will be more of a challenge.
During this mission an idea crossed my mind. You can have core units, 3 SE units....why not up to 3 or so captured units?
This scenario reminded me of a Warsaw scenario in a mod for the original Panzer General. Unfortunately i cannot recall which mod that was but that scenario was tougher than this one.
But with the novice level in mind, this scenario does provide a challenge, and the AI does attack my units from time to time but always makes the same mistake. I am not going to move my artillery pieces in front (unprotected) of the enemy (intentionally) as the AI does to fill up an empty VH.
I finished the mission in 11 turns, leaving me with 2753 prestige points and no units (core and aux) lost.
Warsaw north report (scenario 7)
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Warsaw North - Colonel - previous DV
Started that one with 1300 prestige after elite reinforcements. Most of my armor (3 Pz38) , 2 Sturmpanzer and 2 Infantrie will try to take in cities in the east for the additional artillery.
Lost one of my Pioniere to a nasty counterattack inside Warsaw, since at turn 5 I already control about one quartel of the city I will slow down now (bought a replacement Pionier).
At turn 12 Warsaw was essentially conquered, but I kept playing to get my newly bought Pioniere some XP
DV with 2440 prestige left.
If played smart (systematic bombing/artillery at the city hexes/defenders) this one is fairly easy as well. I like the idea about city fighting. I think the number of defenders is ok, too, but maybe less turns would put up some additional pressure to prevent simply taking your time and thus making it too easy.
CharonJr
Started that one with 1300 prestige after elite reinforcements. Most of my armor (3 Pz38) , 2 Sturmpanzer and 2 Infantrie will try to take in cities in the east for the additional artillery.
Lost one of my Pioniere to a nasty counterattack inside Warsaw, since at turn 5 I already control about one quartel of the city I will slow down now (bought a replacement Pionier).
At turn 12 Warsaw was essentially conquered, but I kept playing to get my newly bought Pioniere some XP
DV with 2440 prestige left.
If played smart (systematic bombing/artillery at the city hexes/defenders) this one is fairly easy as well. I like the idea about city fighting. I think the number of defenders is ok, too, but maybe less turns would put up some additional pressure to prevent simply taking your time and thus making it too easy.
CharonJr
* How hard did you find the scenarios? Too easy, too hard or just right?
--> Too Easy: In won it in round 11.
* Were your scenario objectives clear enough - we're there any areas that were confusing or needed mroe explanation?
--> Cool Idea, the capturing of the artillery.
* When posting any gameplay feedback let us know the difficulty setting you were using.
--> Field Marshall
* Did you feel like you had enough presitge, too little or too much?
--> Prestige in this scenario right enough.
* Did you enjoy the scenario briefings? Is there anything they could have explained better or done differently to improve the atmosphere?
-->The briefing in this scenario was good. A suggestion for the game (not only for DLC campaigns): It would be nice to have the possibility to reread the briefing while playing the scenario.
* Did you like the "special scenario objectives" mixed in with the standard victory hex grabbing missions, or do you prefer purely just going after victory hexes?
--> The design for all scenarios are very interesting. The capturing of the artillery a good idea. Only going for victory hexes is a little bit boring.
* Did the AI perform well in the missions? Were there any scenarios that the AI underperformed
--> I've wrote it before, the AI was good but it was too easy.
* Hero and medal aquisition have been slowed down for the extended campaign. Did the progression feel right?
--> Currently my core units have 2 or 3 stars. I have the impression that it might be too much, but on the other hand
it is part of the game to maintain its units having the success of having experienced units.
--> Too Easy: In won it in round 11.
* Were your scenario objectives clear enough - we're there any areas that were confusing or needed mroe explanation?
--> Cool Idea, the capturing of the artillery.
* When posting any gameplay feedback let us know the difficulty setting you were using.
--> Field Marshall
* Did you feel like you had enough presitge, too little or too much?
--> Prestige in this scenario right enough.
* Did you enjoy the scenario briefings? Is there anything they could have explained better or done differently to improve the atmosphere?
-->The briefing in this scenario was good. A suggestion for the game (not only for DLC campaigns): It would be nice to have the possibility to reread the briefing while playing the scenario.
* Did you like the "special scenario objectives" mixed in with the standard victory hex grabbing missions, or do you prefer purely just going after victory hexes?
--> The design for all scenarios are very interesting. The capturing of the artillery a good idea. Only going for victory hexes is a little bit boring.
* Did the AI perform well in the missions? Were there any scenarios that the AI underperformed
--> I've wrote it before, the AI was good but it was too easy.
* Hero and medal aquisition have been slowed down for the extended campaign. Did the progression feel right?
--> Currently my core units have 2 or 3 stars. I have the impression that it might be too much, but on the other hand
it is part of the game to maintain its units having the success of having experienced units.
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monkspider
- Lieutenant Colonel - Panther D

- Posts: 1254
- Joined: Sat Aug 13, 2011 3:22 am
Wow, did we all choose Warsaw North instead of Warsaw South? This scenario was a lot of fun, but you really have far too much time to complete it. Warsaw is HUGE and it is a tough nut to crack, I lost an infantry unit on this one to a Polish counterattack, but I beat it decisively on turn 11.
I also don't think the bonus objective is very well implemented. I LOVE the idea of captured units, I think that is an incredibly brilliant idea, but you have to divert a fair amount of your troops to try to get and the reward is of dubious benefit compared to the amount of troops you had to divert from assaulting Warsaw. I can't imagine it would ever be smarter to try to go after these artillery pieces unless you just wanted them for the novelty value. It would be nice if we could keep one or two of these captured units to add to our core!
I also don't think the bonus objective is very well implemented. I LOVE the idea of captured units, I think that is an incredibly brilliant idea, but you have to divert a fair amount of your troops to try to get and the reward is of dubious benefit compared to the amount of troops you had to divert from assaulting Warsaw. I can't imagine it would ever be smarter to try to go after these artillery pieces unless you just wanted them for the novelty value. It would be nice if we could keep one or two of these captured units to add to our core!
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
1091 PP. Colonel.
1. Briefing: "Polish capital"; directions don't need capitals - e.g. south-west; "the Poles" rather than "the Polish"; "sentries" rather than "Sentries".
2. It's a pity choice scenarios are not flagged in the game so you remember to save at the end of the preceding one. I chose North but can't do South without replaying Modlin. Minor point.
3. Another hero; pionere got Def +1
4. Lost a 38(t) on the last turn! Grrr.
All units are now on 12 strength except one on 11. No further progression possible.
Result: DV on 11-12/22.
City could be much more dangerous if the AI was more aggressive - surround units and force them to surrender like a real player does. Casualties in cities are much higher and players should pay to take Warsaw - not enough aggression from AI in this regard IMO.
1. Briefing: "Polish capital"; directions don't need capitals - e.g. south-west; "the Poles" rather than "the Polish"; "sentries" rather than "Sentries".
2. It's a pity choice scenarios are not flagged in the game so you remember to save at the end of the preceding one. I chose North but can't do South without replaying Modlin. Minor point.
3. Another hero; pionere got Def +1
4. Lost a 38(t) on the last turn! Grrr.
All units are now on 12 strength except one on 11. No further progression possible.
Result: DV on 11-12/22.
City could be much more dangerous if the AI was more aggressive - surround units and force them to surrender like a real player does. Casualties in cities are much higher and players should pay to take Warsaw - not enough aggression from AI in this regard IMO.
Re: Warsaw north report (scenario 7)
I thought the same thing. You are probably referring to Gerold Treiter's Campaign 6. It had all new maps with much new equipment.nikivdd wrote:This scenario reminded me of a Warsaw scenario in a mod for the original Panzer General. Unfortunately i cannot recall which mod that was but that scenario was tougher than this one.
Yep I noticed this several times already that many units seem to be scripted not to move or to wait for a trigger. Plus something must have happened to the Panzer Corps AI, I don't remember it to be that timid from the original campaign. It is weird that it suddenly became so passive.El_Condoro wrote:City could be much more dangerous if the AI was more aggressive - surround units and force them to surrender like a real player does. Casualties in cities are much higher and players should pay to take Warsaw - not enough aggression from AI in this regard IMO.



