Modlin report (scenario 6)

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nikivdd
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Modlin report (scenario 6)

Post by nikivdd »

Modlin is a wonderful scenario. It started rather easy while advancing towards Modlin. But at the gates, then the real stuff began. With my newly purchased He-111H2 i tried to soften up the fortress. Stuka's and fighters pounded on the first line of defence followed by infantry attacking them. My tanks broke thru Wyszkow (16,17) in the east and managed to attack the enemy units between Bug and Vistula river. At least that drew off some of their attention from the direct assault. While attacking the first line of defence the enemy tried to attack my flank but was unsuccesful. The second line of defence was more difficult to break but yielded during turn 10. The armoured train kept attacking my towed artillery and the Modlin fortress my infantry. Eventually i had to withdraw the artillery and one pioniere unit. But by then it was too late to keep me from victory.
Turn 11 i finally destroyed the fortress at hex (10,21), took a few more bonuses (Fort Beniaminow, the second Modlin hex and Nowe Miszewo in the east) and i ended with a DV and 2102 prestige points. The AI did what could be done but was hampered even more than me by the uncrossable Vistula river. It is actually the first scenario where all my units sustained damage. I think this scenario is just right.
Last edited by nikivdd on Sat Oct 01, 2011 6:01 pm, edited 2 times in total.
charonjr
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Post by charonjr »

Modlin - Colonel - previous result: DV

Pretty much all of my units are at the XP cap now, while I can perfectly understand having a cap there maybe overall XP gains should be lowered in order to keep the units weaker for a bit longer and enable you to feel you accomplish something for a longer time as well. 880 prestige left after most units (2 tanks are still at 10/11) are reinforced to 12, 490 after turning 2 of my Infantries into Pioniere for attacking the fortress. This might be a scenario where I finally have some problems with my force composition, I feel that more infantry might be usefull.

Finished this one as a DV at turn 13 with 1380 prestige.

Overall I think that the opposing forces are too weak to pose any real threat here (understrength most of the time), thus allowing me to take my time and bomb the enemy fortifications to pieces without really having to risk any of my units. Another alternative might be to allow fewer turns for this scenario since the map IS fairly small.

CharonJr
monkspider
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Post by monkspider »

All of my units were at the EXP cap too, which made things a little bit less fun. I think the rate of acquiring EXP should be reduced, especially since there is little in the way of upgrades to spend your prestige on, allowing you to spend more on elite replacements than you normally would. I also think prestige should be adjusted downward, but I have said this before.

This scenario was fun, a bit on the easy side, since this represented the last major point of resistance before Warsaw, it would have been nice for the AI to be just a little bit stronger. My only real gripe was that it wasn't clear which units constituted fortresses. It took me a bit to figure out that the radar station was one of the two "fortresses". Maybe this should be changed to something else more fortress-like.
El_Condoro
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Post by El_Condoro »

Starting PP: 1649. Colonel. Only using elite replacements now.

1. All (3) Stukas on XP cap; (2) Bf109Es on 200+. Agree with previous posters that reaching the cap too early removes some of the incentive, especially as I know there are many more scenarios to come. Perhaps a modified gamerules.pzdat with a slower rate of progression?
2. Upgraded all non-SE INF to pioneres given the nature of the task.
3. Bought another 10.5 ART and upgraded the 7.5 to a 10.5.
4. Deployment question: Zuromin (1,6) is a city but it allows one air deployment. Is there an airfield just off screen?
5. Bug? Not related to scenarios but I have noticed, every now and again, that my Stukas sometimes have no animations (or effects) when they attack.

Result: 12/17 DV. No losses.

Overall, a bit easy. I am becoming complacent and even sending trucked infantry out ahead of the gang almost hoping to run into an ambush! Suggestion: put Polish infantry in locations other than city hexes. On forest roads and other unexpected locations will heighten tension and the need to reconnoiter. I expect Poles to be in cities and plan for it - put them in other places, too, to surprise the unwary traveler. :)
Kerensky
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Post by Kerensky »

El_Condoro wrote: put Polish infantry in locations other than city hexes. On forest roads and other unexpected locations will heighten tension and the need to reconnoiter. I expect Poles to be in cities and plan for it - put them in other places, too, to surprise the unwary traveler. :)
As stated, DLC 1939 is pretty much the starter campaign, so you won't see this sort of thing here. But don't worry, the French, British, Dutch, and Belgians are quite fond of roaming the country-side. :)
Kerensky
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Post by Kerensky »

El_Condoro wrote: 5. Bug? Not related to scenarios but I have noticed, every now and again, that my Stukas sometimes have no animations (or effects) when they attack.
Happens when an air attack causes no damage and no suppression. Next time check the combat log, you'll see.
El_Condoro
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Post by El_Condoro »

That's handy to know but my Stukas still drop their bombs even if they miss - there still should be an animation.
kjeld111
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Post by kjeld111 »

Well, I am a bit late to the party :oops: , so I am not sure that my feedback is still useful at that point, but let me reiterate that the dynamic structure of the scenarios and the diversified objectives have been a blast thus far.
As for the scenario, this armored train freaked me out when it appeared and started to pound my advance troops, my poor pioneers got away with 1 (one) hit point after this bombardment+other enemy attack. Actually, with the strength of the fortresses+train+units, many of my units were mauled pretty bad at the end, which seemed suitable for this scenario : a fortress it was indeed ! Felt just right : not exceedingly hard (as a polish campaign on colonel should be), but with credible defense. While this scenario was not as special/inventive as the previous ones, it was well done and well balanced nonetheless.

Off to Warsaw tomorrow, capturing artillery, hmm .....
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