Hi guys
an updated open beta is available. To grab it go to :
http://slitherine.com/forum/viewtopic.php?t=27717
This is hoped to be the final beta before release so let us know if you have any issues.
Updated open beta 3 available!
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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IainMcNeil
- Site Admin

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monkspider
- Lieutenant Colonel - Panther D

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collegeprof86
- Corporal - Strongpoint

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- Location: Alaska - the final frontier
Thanks for the update beta!
I do have perhaps a suggestion
as far as victory conditions, i just played the sea lion campaign, and within the 19 turns that scenario lasts, i wiped the RAF and royal navy off the map, captured the entire london city area, and surrounded the single objective point left, the one in the far upper left corner (I forgot the name already), and was within 1 turn of capturing it, thus fulfilling the terms of the objectives.
Realisitically, there should be perhaps a more thorough shake down on assigning victories or not... like destroyed units ratios of both sides, perhaps point values of each unit figured into the calc of those remaining at the end of the set time, and number of minor cities held. To clear the skies of the air force and the seas of the navy, and to capture most minor cities and all but one major objective, and to be within 1 single turn of achieving the final objective capture, yer be told at the end of the game, it was an allied victory, seems unreal to me.
Ideas, comments, would be appreciated. I love that a set battle can be finished in a few hours at most, and its very easy to do and to customize by building new units (like fighters to get air superiority).
Thanks again
I do have perhaps a suggestion
as far as victory conditions, i just played the sea lion campaign, and within the 19 turns that scenario lasts, i wiped the RAF and royal navy off the map, captured the entire london city area, and surrounded the single objective point left, the one in the far upper left corner (I forgot the name already), and was within 1 turn of capturing it, thus fulfilling the terms of the objectives.
Realisitically, there should be perhaps a more thorough shake down on assigning victories or not... like destroyed units ratios of both sides, perhaps point values of each unit figured into the calc of those remaining at the end of the set time, and number of minor cities held. To clear the skies of the air force and the seas of the navy, and to capture most minor cities and all but one major objective, and to be within 1 single turn of achieving the final objective capture, yer be told at the end of the game, it was an allied victory, seems unreal to me.
Ideas, comments, would be appreciated. I love that a set battle can be finished in a few hours at most, and its very easy to do and to customize by building new units (like fighters to get air superiority).
Thanks again
making the world a better place through UNICEF and AIEF and CIN....
This would require implementing variables into the editor, which is a functionality that does not exist yet, but it's something we've talked about on the game's wishlist.collegeprof86 wrote:Thanks for the update beta!
I do have perhaps a suggestion
as far as victory conditions, i just played the sea lion campaign, and within the 19 turns that scenario lasts, i wiped the RAF and royal navy off the map, captured the entire london city area, and surrounded the single objective point left, the one in the far upper left corner (I forgot the name already), and was within 1 turn of capturing it, thus fulfilling the terms of the objectives.
Realisitically, there should be perhaps a more thorough shake down on assigning victories or not... like destroyed units ratios of both sides, perhaps point values of each unit figured into the calc of those remaining at the end of the set time, and number of minor cities held. To clear the skies of the air force and the seas of the navy, and to capture most minor cities and all but one major objective, and to be within 1 single turn of achieving the final objective capture, yer be told at the end of the game, it was an allied victory, seems unreal to me.
Ideas, comments, would be appreciated. I love that a set battle can be finished in a few hours at most, and its very easy to do and to customize by building new units (like fighters to get air superiority).
Thanks again
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collegeprof86
- Corporal - Strongpoint

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- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier


