German Campaign
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German Campaign
The new v1.04 has better scenario options that the previous versions.
The old German Campaign is no longer available. Something new will come instead.
The old German Campaign is no longer available. Something new will come instead.
Last edited by nikivdd on Wed Nov 09, 2011 9:56 pm, edited 36 times in total.
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First screenshot, first scenario. 03/1938. Germany vs Republican Spain.

Second screenshot, second scenario 05/1938. Germany vs Italy (wargame)
Mussolini gifts a fully operational italian infantry unit as part of the player's core.


Second screenshot, second scenario 05/1938. Germany vs Italy (wargame)
Mussolini gifts a fully operational italian infantry unit as part of the player's core.

Last edited by nikivdd on Thu Nov 10, 2011 12:02 pm, edited 42 times in total.
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Yes, I was going to note that, too. I believe it's due to using the tutorial portion of the campaign which doesn't allow for a difficultly setting. Same thing with any other mod that uses it. I understand the reasoning: it allows the standard stock campaigns to stay in place. However, then you have the no difficulty setting problem and other possible problems if the equipment file was also modified. Actually, using the Generic Mod Enabler is the best way to go. Then the modders would be free to modify the standard campaign (plus equipment and other files) which would allow the use of difficulty settings in their mods. GME is a great app and everyone that wants to play Panzer Corps mods should be using it. Highly recommended.Fritz wrote:When I start the campaign, I can't select the difficutly. The screen is skipped.
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(quote)The Polish Navy would support the coastal defence with 1 destroyer (ORP Wicher; 3 other destroyers had been evacuated from the Baltic Sea during Plan Peking), 1 heavy minelayer (ORP Gryf) and several submarines and smaller surface ships (end quote)Fritz wrote:Comment:
Gdynia (V 0.20):
Nice small and fast map.
Score 9 of 10.
Btw did Poland have a submarine?
For the size of the scenario i picked 2 destroyers and one submarine.....
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Fritz wrote:
Comment Brzesc (V 0.20):
The fortress is way too strong. None of my units: tank, infantry or artillery can harm it.
I could do it, i'm sure you can

1)Don't attack the fortress from a river hex (only when the strength of the fortress is 3 or below)
2)Keep pounding that artillery
3)Retreat units with casualties, replace them with "full" units, replacements to the retreated units and then switch roles again
Losing units is unfortunately a part of war.
Too easy scenario's are no fun either.
General tactics is to close in from three sides, top and bottom group should cross the river asap. Quickly take the victory hex in front of the river. Keep one unit in the city and divert the rest across the river (left via the road, right via a bridge engineer).
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Fritz wrote:Well actually I defeated all other units and surrounded the fortress completly. Still I couldnt harm it. The defense stats are very high, like a Tiger tank.
The units also require direct artillery support when attacked.
When i was playing i had 2x10,5 artillery units and one self-propelled artillery unit as support.
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You're right, so many tries to get a win, is no fun.Fritz wrote:Not necessary.
I finally made DV but I had to reload 20 times. This is not how it should be.![]()
My score: 5 of 10 points
It is simple, if nobody posts feedback, than i assume the scenario is playable.
I am glad that you are sharing your remarks so that i can make adjustments.
I will post the other version later today.
Thanks a lot

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