Equipment Editor - New version 0.2.2 released

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mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Equipment Editor - New version 0.2.2 released

Post by mgarnett »

Hi All,

I've uploaded a new version at http://www.matrixgames.com/forums/tm.as ... =&#2879489 fixing a couple of bugs. Coding of the compaign editing module is going well so hopefully not too long until that part is released. I hope you don't mind me starting a new thread, the old one was getting a bit confusing.

Version 0.2.2

Fixed - The recon unit filter button was missing
Fixed - The filter buttons now visually deselect when choosing filters from a different group
Fixed - Better detection of different world date formats (i.e. US/UK)

Version 0.2.1

Fixed - The fighter filter button was missing
Fixed - File name extension is no longer added when adding sounds in the EFX editor via the "browse" button in the sound edit box
Added - Better checking to detect corrupt or incorrectly chosen EFX data
Added - Unit graphics can now be loaded individually via the small button in the "unit icon" edit box
Added - Entries can now be deleted from the EFX file by right clicking on the entry in the list box and selecting "delete"

Version 0.2.0

Added - Ability to edit the efx.pzdat file
Added - Query results can now be saved
Added - Tooltips for the filter buttons
Fixed - Max movement and movement type values interchanging
Fixed - Loading multiple equipment lists during an editing session now works correctly

Please send through any bugs or suggestions.

Cheers

Mark

Mark
VPaulus
Slitherine
Slitherine
Posts: 8325
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

Thanks.
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