iainmcneil wrote:This is WAD - we are counting firing as a move that is available. I think most people are comfortable with it?
I can understand that you count firing as a move, but that's not the issue here, the issue is how it's being named in the game and in the game it's clearly named "unmoved units" beside the checkbox and in the help. This might be a minor issue to you, but it was obviously very confusing for me, someone who never played this genre before. What is actually meant with "unmoved units" might seem obviously when you look at my 2nd screenshot, but it most certainly isn't when you have a large operation going on with tons of units!
On top of that, I've noticed that one of the intentions of the development team was to attempt to pull a wider audience to this genre (like me). In that context I don't see why it should be labeled like this, after all it did totally confuse me and any change would only require the change of a text in 2 locations , which takes like seconds (a lot less than it took me to write a test scenario, prepare and upload screenshots and post this thread!) and I don't even need to see the source for that, based on my years of experience as a professional programmer. You don't have to release an update for only this problem or compile your source, it can be done as part of major update.
Mind you, I'm not asking you to change this for ME (since I know by doing my own research why things didn't behave as it was described in the options), I just think that it's an easy and quick change that could take away a lot of confusion, especially for those new to the genre.
Do with it what ever you like, I'm just trying to help here, but this is now the second time in a short time that I attempt to make one of your product betters without having any benefit for myself and again I sense like it's not very much appreciated. To give you an idea about my intentions: I don't even use that option, but I just felt like testing it (since I love this game and want it to be a success!), because I assumed that most beta tester wouldn't be interested in checking that option, most of them just want to play.
If you're or others are going to argue about every change that I suggest with good arguments and that takes only a few seconds to make and that don't even benefit me, then I might as well stop with my good intentions! Disagreeing is one thing, but disagreeing because YOU or long time players don't see the benefit for yourself ONLY, when newcomers most certainly would, is just not the proper way in my opinion to increase the interest in your product among a wider audience, especially when you're already going to argue about something what would require a minor change and which would make things a lot easier to understand by people new to this game or genre.
I'm not even going to bother to write a thread about a
minor design issue in the library, since I probably get the same treatment...sigh:
