bug on kursk

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
tortiator
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Fri Jan 14, 2011 12:37 pm

bug on kursk

Post by tortiator »

Hi

actually i play the campaign (early begin) @ level 5 ^^ the less prestige is killing me ...

but i think there is bug on kursk... all entrenched units, are staying there for the whole time... i need to win in 11 rounds,so i bombed just one unit down to pass the first wall.. bring all units direct to the golden targets and win in 8 rounds...i can stand directly with ari close to entrenched pioneers but they wont attack me... or better they dont capture free cities...

pls have a look on it or was htat the intention?

cheers
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

If you open Kursk scenario in the editor, you will see that many units holding the line are set to "hold position - passive" behavior. So yes, obviously this was intended by the scenaro designer. Of course this decision might not be optimal, but human player is so flexible, he can always find some exploit, I remember in PG, where units could leave their positions, it was very useful to just do nothing on the first few turns of Kursk - then soviet units left their positions and tried to attack you - and were overrun. ;)
Post Reply

Return to “Panzer Corps”