Mods?

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Mods?

Post by MikeAP »

Sorry if this has already been answered.

Will Panzer Corps support modding? Sound, textures, etc?

I'm hoping the sound aspect will be similar to Battlefield Academy, with a simple swap of a .wav file

Thanks in adavance
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Short answer, yes.

This thread has some details.:
viewtopic.php?t=25895

Online multiplayer even supports mods, but this is limited to equipment files currently. Assets such as unit images and sound must be downloaded by all players separately.
KageToraUK
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Mon Mar 21, 2011 1:05 am
Location: UK

Post by KageToraUK »

I wanted to ask about modding. Let's say I wanted to make a new vehicle - say, the German Schwimmwagen. I've looked through the game files, and the 'models' are not actually 3D models, are they? They are just .png images (sorry, I say 'just', though I mean they are extremely well drawn!). Of course, we could make our own by using Photoshop or GIMP or whatnot, but can I ask what did the guys on the PC team use for this? Also, any hints or tips on how to make our own?

Kage
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Post by lordzimoa »

All vehicles are 2d rendered pictures we have taken from actual 3d models.

So you build the 3D model, texture it, than render them into your desired pose, scene, camera angle and lightning ant take a picture of your model.

So a modern approach to create a classic look. The reason why the units look so detailed as we build over 400 3D models.

As you see in the latest posted screens, just an example:

Image
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

Interesting.

What about skipping the whole 3D process? Can I post a real photograph instead?
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

MikeAP wrote:What about skipping the whole 3D process? Can I post a real photograph instead?
Yes of course, 3D process is not mandatory. :)
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Post by lordzimoa »

You can do whatever you want. ;-)
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

lordzimoa wrote:You can do whatever you want. ;-)
And this is why small dev companies rock.

Thanks
KageToraUK
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Mon Mar 21, 2011 1:05 am
Location: UK

Post by KageToraUK »

Is there anything specific in the dimensions that we need for each pic? I know each model needs four pics - two facing left and two facing right, and of each two, one is large (for zoomed in view) and one is small (for zoomed out view). We need to put them all onto a single image together - what sizes do each individual portion need to be? Just a quarter each of the 296x296 image, or are the smaller ones smaller?
adherbal
The Artistocrats
The Artistocrats
Posts: 3900
Joined: Fri Jun 24, 2005 6:42 pm
Location: Belgium

Post by adherbal »

Small ones are used when switching between air/ground mode (if there is both air & ground unit present on same hex). Depending on which icon is being displayed, its 148x148 quarter is centered on a hex.
KageToraUK
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Mon Mar 21, 2011 1:05 am
Location: UK

Post by KageToraUK »

Brilliant! Excellent information! Get ready for MASSES of custom armies from us all now...... :D

My first custom skin:

Image

German 'elite' Tiger I in dark field grey - black to come, as well as various camo skins, and winter skin.

(PS This pic was taken in the editor, as I haven't bought the game yet - waiting until this weekend).
soldier
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 522
Joined: Thu Jan 13, 2011 6:31 am

Post by soldier »

Will there be a modding forum ?
I wanted to make the the movement dots, arrows and trucks slightly smaller. I succeeded to alter the png file to make a smaller circle with paintshop but somehow when i used it a thick white square with a small circle was displayed. I dont know how to do these sort of things
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

soldier wrote:Will there be a modding forum ?
I wanted to make the the movement dots, arrows and trucks slightly smaller. I succeeded to alter the png file to make a smaller circle with paintshop but somehow when i used it a thick white square with a small circle was displayed. I dont know how to do these sort of things
viewforum.php?f=147

This forum may not be appropriated named, but description indicates that modding questions can go there.

As to why your modified PNGs do not work, hard to tell without looking at them.
Post Reply

Return to “Panzer Corps”