Kharkov Feb 1943 (uses 1.01 Patch)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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El_Condoro
- Panzer Corps Moderator

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- Joined: Tue Jun 03, 2008 9:32 am
Kharkov Feb 1943 (uses 1.01 Patch)
This is a scenario based on the counter attack of the I SS Panzer Korps in February 1943 to retake Kharkov. The scenario is designed for multiplayer and its balance is still being tested but as an introduction, please try it an dlet me know your thoughts on how to improve it. So far, in my own testing, there have been some huge battles and a lot of strategic thinking involved. Little prestige, snow and low strength units make for tough time ahead for both sides.
I hope you enjoy it. Cheers.
Use right-click, Save Target As... to save the files to their intended locations.
Scenario file: https://www.dropbox.com/s/t0tmo7qrln494 ... pzscn?dl=0
(Copy to your My documents\My Games\Panzer Corps\Scenario folder)
Victory conditions: https://www.dropbox.com/s/7rmxofi8mbcmd ... pzloc?dl=0
(Copy to your My documents\My Games\Panzer Corps\Scenario folder)
Opening screen: https://www.dropbox.com/s/ba1sn1rhhbme3 ... 3.png?dl=0
(Copy to the main Panzer Corps\UI\scenarios folder wherever you installed Panzer Corps)
Documentation: https://www.dropbox.com/s/llokjfv2brimk ... C.pdf?dl=0
I hope you enjoy it. Cheers.
Use right-click, Save Target As... to save the files to their intended locations.
Scenario file: https://www.dropbox.com/s/t0tmo7qrln494 ... pzscn?dl=0
(Copy to your My documents\My Games\Panzer Corps\Scenario folder)
Victory conditions: https://www.dropbox.com/s/7rmxofi8mbcmd ... pzloc?dl=0
(Copy to your My documents\My Games\Panzer Corps\Scenario folder)
Opening screen: https://www.dropbox.com/s/ba1sn1rhhbme3 ... 3.png?dl=0
(Copy to the main Panzer Corps\UI\scenarios folder wherever you installed Panzer Corps)
Documentation: https://www.dropbox.com/s/llokjfv2brimk ... C.pdf?dl=0
Last edited by El_Condoro on Fri Sep 09, 2011 10:38 pm, edited 2 times in total.
Re: Kharkov Feb 1943
El_Condoro wrote:To celebrate the imminent release of Panzer Corps, this is a scenario based on the counter attack of the I SS Panzer Korps in February 1943 to retake Kharkov. The scenario is designed for multiplayer and its balance is still being tested but as an introduction, please try it an dlet me know your thoughts on how to improve it. So far, in my own testing, there have been some huge battles and a lot of strategic thinking involved. Little prestige, snow and low strength units make for tough time ahead for both sides.
I hope you enjoy it. Cheers.
Scenario file: http://dl.dropbox.com/u/16283408/Panzer ... ov43.pzscn
(Copy to your My documents\My Games\Panzer Corps\Scenario folder)
Victory conditions: http://dl.dropbox.com/u/16283408/Panzer ... ov43.pzloc
(Copy to your My documents\My Games\Panzer Corps\Scenario folder)
Opening screen: http://dl.dropbox.com/u/16283408/Panzer ... rkov43.png
(Copy to the main Panzer Corps\UI\scenarios folder wherever you installed Panzer Corps)
Documentation: http://dl.dropbox.com/u/16283408/Panzer ... %20PzC.pdf
The links here work but theres an error with the pdf that makes it unreadable
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
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panzerlehr
- Private First Class - Wehrmacht Inf

- Posts: 5
- Joined: Fri Jun 24, 2011 5:16 pm
Custom scen
No fair El_C ... I can't transfer my giant version of Wacht Am Rhein until PzKorps is available for purchase ... ah the benefits of being on the Beta test team I suppose
Cheers,
PanzerLehr
(My original Club SSI server handle before GtheC at FFWC)
Cheers,
PanzerLehr
(My original Club SSI server handle before GtheC at FFWC)
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Re: Custom scen
One more thing to look forward to when PzC releases! I'm sure you'll do an awesome job with that scenario, too.panzerlehr wrote:No fair El_C ... I can't transfer my giant version of Wacht Am Rhein until PzKorps is available for purchase ... ah the benefits of being on the Beta test team I suppose![]()
Cheers,
PanzerLehr
(My original Club SSI server handle before GtheC at FFWC)
I never knew you were Panzerlehr - I have seen your name a lot and never knew who you were. Cheers.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
.El_Condoro wrote:The victory conditions in PzC are the highlight and make the scenario so much more interesting than a chase for Victory Hexes.
Yes, this is very crucial and leaves extraordinary room for growth in the near and continued future. Improving the editor, especially the trigger system, is most definitely an ongoing priority.
The lack of prestige kills the Germans. They won't have a chance in MP.
The forcing of full replacement for strength points kill this scenario as they can not allocate the strength points, it is all or nothing.
You need to test your scenarios before you release them.
After a few turns your German army is useless as strength 1 2 3 or 4
The forcing of full replacement for strength points kill this scenario as they can not allocate the strength points, it is all or nothing.
You need to test your scenarios before you release them.
After a few turns your German army is useless as strength 1 2 3 or 4
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
In my testing of the latest version the Germans got a Decisive Victory on Turn 22 (Hotseating and playing the Russians as hard as the Germans). There are a number of options in the scenario.
I agree that being able to allocate prestige to units would be a better option, but that has been covered in another thread during the beta.
I agree that being able to allocate prestige to units would be a better option, but that has been covered in another thread during the beta.
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grabbysnatch
- Sergeant - 7.5 cm FK 16 nA

- Posts: 243
- Joined: Fri Jan 14, 2011 4:04 pm
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grabbysnatch
- Sergeant - 7.5 cm FK 16 nA

- Posts: 243
- Joined: Fri Jan 14, 2011 4:04 pm
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handyman24602
- Private First Class - Wehrmacht Inf

- Posts: 6
- Joined: Tue Jul 19, 2011 12:39 pm
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
I try to play a scenario a few times to see how it can be played differently. I get killed in most scenarios the first time around (and often thereafter, too) and get better as I learn them - historical or not. So far, testing has shown both sides *can* get any sort of result, depending on the strategy and the players, which is how it should be IMO. Cheers
I trust you are seeing my point now. I wasn't QQing because I was losing, because I'm pretty sure I'm going to win. 
But the fact I can win by capturing and holding a single hex while forsaking pretty much the rest of the map? Ehh...
I'm just imagining the Russian player making a wall of units around Kharkov and any city that is a prestige bonus for the Germans. If you took all your resources you are counter attacking with, and instead just piled them in and around Kharkov... forget it, hopeless case for the Germans. Sure it's only a minor victory, but victory is victory.
Plus, being historical, the map is rather inflexible. With severe prestige limitations, I've resorted to Russian style tactics with my elite SS units. I'm just throwing them at you, because what else can I do with a 1 strength Tiger, 2 strength Pz IVG, or 3 strength artillery piece? It would take 200 prestige in normal replacements to bring them to full strength, and that's not something I can afford. Even if the ability to choose replacements existed (give the Tiger +1 strength instead of letting it eat all my prestige) I still wouldn't do it. Because now I have a still useless 2 strength Tiger tank, except I lost it's move/attack action as well now.
Once I committed my forces, that's it. I couldn't react or redeploy against your counter attack from the Northwest and Central areas because
A. No prestige to buy new units of any kind.
B. Perpetual snow hinders rapid redeployment as fuel is expended at an enormous rate and it costs additional MP to cross all terrain types.
But the fact I can win by capturing and holding a single hex while forsaking pretty much the rest of the map? Ehh...
I'm just imagining the Russian player making a wall of units around Kharkov and any city that is a prestige bonus for the Germans. If you took all your resources you are counter attacking with, and instead just piled them in and around Kharkov... forget it, hopeless case for the Germans. Sure it's only a minor victory, but victory is victory.
Plus, being historical, the map is rather inflexible. With severe prestige limitations, I've resorted to Russian style tactics with my elite SS units. I'm just throwing them at you, because what else can I do with a 1 strength Tiger, 2 strength Pz IVG, or 3 strength artillery piece? It would take 200 prestige in normal replacements to bring them to full strength, and that's not something I can afford. Even if the ability to choose replacements existed (give the Tiger +1 strength instead of letting it eat all my prestige) I still wouldn't do it. Because now I have a still useless 2 strength Tiger tank, except I lost it's move/attack action as well now.
Once I committed my forces, that's it. I couldn't react or redeploy against your counter attack from the Northwest and Central areas because
A. No prestige to buy new units of any kind.
B. Perpetual snow hinders rapid redeployment as fuel is expended at an enormous rate and it costs additional MP to cross all terrain types.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
The prestige available on the map is critical to the Germans and when I play them, anyway, I take it all. You have bypassed quite a few 50-point flags, which allow larger units. Many times you put trucked infantry in front of my entrenched units - they were easy to pick off. One Tiger raced ahead of recon and was slaughtered by a lowly cavalry unit in ambush. Tanks attacking entrenched AT instead of infantry. Your approach was based on the assumption that speed was the most important thing - it may yet be, but maybe it will cost in the long run. Basically, what I'm saying is that after only one playing of a scenario with one approach it is difficult to say the scenario doesn't work. The game goes for the full 24 turns and you will take Kharkov on turn 12-13 but you have lost a lot of units. I have captured the counter attack hexes and will get a prestige injection from that. The fun will be to see if you can hold/I can retake Kharkov before Turn 24. In the games I have played prestige was always an issue but could be managed enough to allow the Germans to take and hold Kharkov reasonably compfortably and deny the Russians their fun in any counterattack attempts. From these tests so far I am actually very happy with the way the scenario plays - it's hard for the Germans but not impossible; it's possible to win as the Russians, but not likely. Plenty of options in how to play it. As I said above, the first time I play a scenario I generally get killed and hate it. That changes, hopefully. This one is not yet decided...
On a more serious note, if I played with undo move cheating, I'm sure I could easily avoid putting my trucked units in front of your entrenched infantry. But I didn't. Considering perpetual snow reduces all unit vision to 1, including recon cars, and I have no prior knowledge of where your entrenched units are... what you see is the result.
But it's fine, I made it part of my strategy. I'm using the 'human wave' on you. I can't afford to reinforce any of these units I'm throwing away, so I might as well use them to consume your ammunition.
But it's fine, I made it part of my strategy. I'm using the 'human wave' on you. I can't afford to reinforce any of these units I'm throwing away, so I might as well use them to consume your ammunition.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
