El_Condoro wrote:Just wondering what the following columns so:
Add traits and the values
Remove traits (empty so not relevant)
Multipurpose
Multipurpose column contains id of the unit you can switch to. Only one ("primary") unit in the switch chain can be purchasable, all the others must be marked as "nopurchase". Remove traits does nothing. Add traits is used to specify unit special abilities, but note that not all game functions were changed to use this column, and so some traits do not work yet, but are hard-coded in game code instead (like "close" trait is hard-coded for infantry). This will be fixed, and more interesting traits will be added, as the game evolves.
El_Condoro wrote:
For the traits, what effect do they have in the game?
para close fortkiller - paratroops, close assault, effective against forts?
alpine close bonus - mountain troops that get a bonus in close combat in mountainous terrain?
rott - rotating turret (what is a rott bonus for elite tanks?)
fixt - fixed turret (SPAT)
nopurchase - can't requisition (available only to designers)?
meng - military engineer
Traits are separated with spaces. So each trait is separate. There is no trait like "alpine close bonus" - these are 3 separate traits.
Traits which are actually working in 1.0 are:
- meng - military engineer, ignores entrenchment
- beng - bridge engineer
- para - paratrooper
- fortkiller - bonus against structures
- radar - initiative bonus to all planes within spotting range
- green - always starts with zero exp, even if scenario settings tell otherwise
- nopurchase - is not listed in purchase menu
- noupgrade - cannot be upgraded
- noreplace - cannot be replaced
- bonus - These are units which are randomly given at the beginning of a scenario in a campaign. Cannot be purchased. Bonus unit can be upgraded only to another bonus unit
"alpine" trait was supposed to give mountain units some advantage in mountains terrain, but it is not used. Their movement advantage is expressed with a special alpine movement type. "fixt" and "rott" stand for fixed turret/rotating turret respectively, and in the future initiative penalty (-3) will occur when a fixt unit attacks rott unit, but for now it is hard-coded for AT and tank classes. "lsup" stands for long-term suppression and is not used yet either.