Unpacked using Winrar, no problems typing in password and extracting.
Installed to different directory, no issues with install and serial no entry.
Nice little intro, very smooth and short which is appreciated.
Easy to get where you want to go, runs very well.
One thing when moving forwards in the screens is it flips back to the 'load' screen then forward to the campaign or other screens very fast, so actually is a bit jerky. A short delay would help make it silky smooth.
Loaded the Siege campaign, Sicily/Italy in 43. All the air & naval attacks went well, movement and land attacks as well.
Clean exit from the game after first save.
Looks great guys, excellent work.
Win 7 Ultimate, AMD x4 CPU, 4GB RAM, Nvidia GTX 460
Strelks Beta test so far
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Apr 25, 2008 10:58 pm
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Apr 25, 2008 10:58 pm
Thanks for the feedback, we know about the KV and will correct it later as we have to rebuild the 3D model we have put it on our improvement list as there is no good looking quick fix before release, but good noticing.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Apr 25, 2008 10:58 pm
Bug - Multiple Movement
Thanks Tim.
Bug found: - unless there is free pre-game recon move -
2nd mission of the Kursk campaign after Decisive Victory of 1st (playing on easy to get to more of the game).
I zoomed out and in a few times as part of the setup, looks great zoomed out, perfect to see axis of attacks, possible areas of defence.
Deployed for the mission and started moving my Sdkfz233 - 8rad around the map. I mean all around the map, each time I moved him, even if contacting enemy units, he just came up with the usual movement hexes available in white.
Clicked to another unit, moved it and it worked fine. Clicked back to the 8-rad and it kept on merrily moving all over the place.
It did lose the little green movement arrow after its first move.
Screenshot - this is after about 10 moves, showing the unit is well behind enemy lines and still going:

Then I saved the game and attacked the Inf unit I moved towards, fight worked, couldnt fight again but could still keep moving.
Reloaded from save, kept moving. Stopped and restart the game, the same.
Even ran him into an Ambush, the fight was fine, it deselected the unit, but I could reselect with a click and go on moving multiple times.
I guess the check for a single unit movement per turn has jumped the rails and is off to live the good life.
Save file here: http://www.megaupload.com/?d=7G20SWK4
Hope that helps.
Bug found: - unless there is free pre-game recon move -
2nd mission of the Kursk campaign after Decisive Victory of 1st (playing on easy to get to more of the game).
I zoomed out and in a few times as part of the setup, looks great zoomed out, perfect to see axis of attacks, possible areas of defence.
Deployed for the mission and started moving my Sdkfz233 - 8rad around the map. I mean all around the map, each time I moved him, even if contacting enemy units, he just came up with the usual movement hexes available in white.
Clicked to another unit, moved it and it worked fine. Clicked back to the 8-rad and it kept on merrily moving all over the place.
It did lose the little green movement arrow after its first move.
Screenshot - this is after about 10 moves, showing the unit is well behind enemy lines and still going:

Then I saved the game and attacked the Inf unit I moved towards, fight worked, couldnt fight again but could still keep moving.
Reloaded from save, kept moving. Stopped and restart the game, the same.
Even ran him into an Ambush, the fight was fine, it deselected the unit, but I could reselect with a click and go on moving multiple times.
I guess the check for a single unit movement per turn has jumped the rails and is off to live the good life.

Save file here: http://www.megaupload.com/?d=7G20SWK4
Hope that helps.
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Apr 25, 2008 10:58 pm
Alt+Tab causes window to detach from alignment
Multiple alt+tabbing and zooming in and out causes the window to detach from its alignment with my screen.
Playing in 1280x1024 32BPP on a poor old 17" LCD that runs the same res on the desktop, using a Nvidia GTX 460 with latest drivers.
There was no indication of the issue until I clicked on the righthand panel, anywhere that is just the grey background colour would allow me to drag the now detached window around my screen. The game continued to run happily and there was a black background in the visible edges.

I could replicate the issue with repeated Alt+Tabbing & zooming in and out with multiple opening and closing of the game, as soon as I loaded a game I could alt+tab, zoom in and out and after several (5 - 10) of each it would detach.
Note: my 460 might be having issues, so if you cant replicate it then it is either hardware specific or an issue with my card.
Playing in 1280x1024 32BPP on a poor old 17" LCD that runs the same res on the desktop, using a Nvidia GTX 460 with latest drivers.
There was no indication of the issue until I clicked on the righthand panel, anywhere that is just the grey background colour would allow me to drag the now detached window around my screen. The game continued to run happily and there was a black background in the visible edges.

I could replicate the issue with repeated Alt+Tabbing & zooming in and out with multiple opening and closing of the game, as soon as I loaded a game I could alt+tab, zoom in and out and after several (5 - 10) of each it would detach.
Note: my 460 might be having issues, so if you cant replicate it then it is either hardware specific or an issue with my card.
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- Private First Class - Wehrmacht Inf
- Posts: 9
- Joined: Fri Apr 25, 2008 10:58 pm