Thoughts on first reading

This forum is for any questions about the rules. Post here is you need feedback from the design team.

Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design

Post Reply
kevinj
Major-General - Tiger I
Major-General - Tiger I
Posts: 2379
Joined: Sun Feb 25, 2007 11:21 am
Location: Derbyshire, UK

Thoughts on first reading

Post by kevinj »

Firstly an apology. This will not be as comprehensive as I'd like because I need to set off for Leeds shortly! My entire knowledge of AOW has come in the last week since I wrote to Bruce asking about this thing he was organising.

So, waffle over, what do I think?

Firstly it is obvious that those who have been involved to date have put an enormous amount of work to get AOW to where it is now.

On receiving the rules themselves I thought "there's an awful lot here". The 100 page document is intimidating and will only get bigger once the diagrams are added. On reading it through I was able to quickly grasp the main concepts (laying them out in a special section helps!) but it did strike me that it was only after reading a significant way through that I was able to see how they might be applied in a game context. After a while I felt that there is a relatively straightforward game in there. Maybe it would be possible to structure the rules to allow a reader to have the important rules (those that detail the essence of what happens in each phase of each turn) in a section at the front and the more complex stuff in later sections which deal with the less common bits. As an example, for movement I would regard distances, manoeuvre and the effect of terrain as essential and how to evade around terrain/friends, bisecting angles of multiple chargers and so on as detailed explanation of how to deal with specific circumstances. If this could be indexed so that players could readily find the section that related to their query then we really would have moved into the 21st century!

As to the game concepts I can see influences from a variety of previous rulesets but combined in what appears to me to be a very clever way.

1) The way that troops are defined will allow for a greater level of granularity between troop types and an end to a lot of the debates caused by shoehorning some of the less obvious ones into a set of predefined categories that are more easily grasped for some than others. I particularly like the idea of concentrating on function rather than the minutiae of equipment. Conversely, this flexibility makes trying to put an army list together very much more complicated. I hope to have a spreadsheet set up to sort this out very soon!

2) I think that the concept of BGs will eliminate a lot of the messing about that has developed in DBM, fiddling around to achieve advantageous matchups on an element by element basis all down the line. I am particularly happy with the line about not using rules mechanisms to prevent your troops being contacted.

3) The separation of all shooting from combat is something I know a lot of people missed in DBM. Maybe the idea of integrating the two was a concept too far. I also like the idea of the separate impact/melee phases. The example quoted in the rules (Gauls/Romans) really encourages me to think that these rules will resolve a number of areas where previous compromises/simplifications were never entirely satisfactory. The change of emphasis from killing to lowering cohesion is a great step forward here.

On the whole I think that these rules have great potential and I'm really looking forward to getting some games in.

Kevin Johnson 2/3/07
kevinj
Major-General - Tiger I
Major-General - Tiger I
Posts: 2379
Joined: Sun Feb 25, 2007 11:21 am
Location: Derbyshire, UK

Post by kevinj »

This is service I could get used to. At 12:17 I post a suggestion for structuring the rules and at 12:25 version 6.01 arrives!
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Kev

We are mind readers as well, be interested in wheter the new ver goes anyway towards addressing your comments?

REgards
JDM
kevinj
Major-General - Tiger I
Major-General - Tiger I
Posts: 2379
Joined: Sun Feb 25, 2007 11:21 am
Location: Derbyshire, UK

Post by kevinj »

Sorry, at the time of my last post I hadn't had time to read the new version. V6.01 was precisely what I had in mind, allowing a new reader to grasp the basic concepts readily and absorb the full detail later. However, I have also seen the other thread relating to this and take the point that putting rules into two places runs the risk of creating confusion during play as people would find it easier to find a specific rule if, for example, all of the movement rules were in one place. I like the suggestion in the other thread of "Boxing" the core stuff so that it stands out. This would give new new players the opportunity to skim through the rules first to get a a feel and then read them thoroughly seeing the detail in context.
plewis66
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 202
Joined: Sun Oct 29, 2006 9:56 pm
Location: Manchester, UK

Post by plewis66 »

Personally, I tink it would be much better to box the advanced stuff, rather than the basic. Just a personal prefernce, though, probably reflecting the fact that I'm not a tournament player, and like the easy stuff to be the main focus of attention!
shall
Field of Glory Team
Field of Glory Team
Posts: 6137
Joined: Fri Mar 17, 2006 9:52 am

Post by shall »

This is service I could get used to. At 12:17 I post a suggestion for structuring the rules and at 12:25 version 6.01 arrives!
It was a bit tricky to turnaround in the 8 minutes , but we try to be responsive :D

Thanks for the helpul input kevin

Si
jdm
Slitherine
Slitherine
Posts: 1139
Joined: Mon Apr 04, 2005 10:41 am

Post by jdm »

This is quite a hard topic for experienced wargamers to deal with. What we are asking for is for you to try and look at the rule set with new or begginners eyes.

What will assist a newbie to get into the game. Version 6.01 is an attempt to do just that so can you focus on this aspect

REgards
JDM
davidandlynda
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 830
Joined: Sun Feb 18, 2007 9:17 am

Post by davidandlynda »

If its ok ,I'd like to have a relative newcomer read through,ie Katies boyfriend Matt and see what he thinks
David
sagji
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 567
Joined: Sun Nov 06, 2005 12:13 pm
Location: Manchester, UK

Post by sagji »

jdm wrote:This is quite a hard topic for experienced wargamers to deal with. What we are asking for is for you to try and look at the rule set with new or begginners eyes.

What will assist a newbie to get into the game. Version 6.01 is an attempt to do just that so can you focus on this aspect

REgards
JDM
You may get more usefull information from (former) beta testers for Slitherine's other products - in that these may be a better match for "non-wargamers".
jdm
Slitherine
Slitherine
Posts: 1139
Joined: Mon Apr 04, 2005 10:41 am

Post by jdm »

David

He would be required to sign an NDA

Regards
JDM
Post Reply

Return to “Rules Questions”