Is it Me?.......Identifying Core Units

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bootlegger267
Lance Corporal - Panzer IA
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Is it Me?.......Identifying Core Units

Post by bootlegger267 »

I'm still having a problem identifying which units are "Core"? Please post replys...What am I missing?
Kerensky
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Post by Kerensky »

Core units have a prominent gold border, aux units have a reduced grey border. Are you still having difficulties with this after the latest change?
adherbal
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Post by adherbal »

It's one of the reasons I favored using images in the tutorial popups. I can't actualy recall in what message core/aux difference is being explained, but visualising it is always better than explaining it in text.
bootlegger267
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Post by bootlegger267 »

Got it. Dont know why I missed that in the new notes. I will say though, its very subtle....maybe too subtle
Obsolete
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Post by Obsolete »

Well, it was a lot worse before than it is now. I thought the method in PG of changing the background colour of the strength value worked pretty good for most cases, and prevented all the squinting.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
IainMcNeil
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Post by IainMcNeil »

PG changed the number colour and we use that for suppression which is really useful.
bobk
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Post by bobk »

The suppression colors are a great idea, but I agree that core units could stand out a bit more. The objectives are easy to find now, maybe the gold core borders could be a little bigger.
IainMcNeil
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Post by IainMcNeil »

Are you looking at RC2 - it really is quite different between core & Aux units now.
Kerensky
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Post by Kerensky »

There are problems identifying the difference between CORE and AUX units on the strategic map.
bobk
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Post by bobk »

No, the tacticle map on RC2. Lets put it this way, the gold border is there, I guess I have too look close to see the grayish border of the aux units.
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

I guess my contrast is off since it's not always obvious at first. Back in PG2 one didn't even have to take a second to spot it, things were obvious if it was Aux or not.

At least it's a little better than before. On a side-note, I'm running at the highest res so that's probably having another negative effect on spotting the differences.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
skarczew
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Post by skarczew »

The difference before last version was quite ok for me (better than month-two ago).

And personally, in RC2 the border is so thick that I am starting to think that it is quite (too) heavy now.
No problems telling those two types of units apart :) .
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