RC2 AI and cosmetic issues

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MrWhite
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 62
Joined: Tue Jan 18, 2011 2:01 pm
Location: Germany

RC2 AI and cosmetic issues

Post by MrWhite »

AI issues:

- After flying their first sortie the allied airforce often remains at there airfields and waits to be shoot down

- infantry untis often does nothing to counterattack when an axis unit lies next to the city

- If there is an axis artilery unit guarding another unit the allied units don´t attack no matter how good the chances are - mayby it would be good to make the allied (specially the russians) much more agressive ...

- AI often builds cheap AT-units to build a ring around cities but the units only stay in a very defensiv or passiv way

- AI don´t try´s to reoccupy citys, which have left unguarded by the player and lie in the range of, e.g. a russian tank.


Cosmetic issues:

- Still got "heroes"-Photos from the Kriegsmarine or the Luftwaffe in Infantry units

- There seem to be several photos of the german movie "Die Brücke" used for "Heroes"-pictures, please take care so you don´t ghet copyright problems

- What about another background "music" take a look at this page and listen ---> warsounds

- Is there a possiblility to get more colours into the game ? German units, specially the airforce units weren´t painted an boring grey, after 1943 the tanks and vehicles of the wehrmacht also appeard in darkyellow and were camoflaged on the front.
Maybe take a look here for what camoflage were used by the Luftwaffe:

Camoflage 1934-40

- maybe one lastz suggestion - what about an unit, which represents the player itself ? Like an command vehicle like the sd.kfz. 250/3 used by Guderian, Rommel,etc . Maybe with special abbilitys like pushing the initative or morale of the adjecet unit, but very bad in fighting itself Image[/img]
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