Graphic options for units would be nice

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mmontonara
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Graphic options for units would be nice

Post by mmontonara »

I'm enjoying the beta test opportunity. Overall, I am thoroughly enjoying the game. I am not a veteran of the earlier game, so I can not compare this newer version to any past performance, only comparable games in the market.

One of my favorite aspects of this game is the ability to reinforce and/or resupply units during the game action. It gives the game a realistic feel of force management and conservation.

The overall ui is clean, and did not take long to figure out. I wouldn't really recommend any changes there.

The one thing that I am not a fan of is the unit graphics. Although the animations (fire/explosions) are nice, the units are static. They do not reflect any visual representation of unit facing, which means that it doesn't add that much to the game play. (It is probably fun 'eye candy' for many.)

It would be nice if there was a couple of choices for unit representation (like some of the old West Front/East Front/Rising Sun franchise.) It would be great to be able to choose between a game board style unit square or visual unit (current graphics), just to provide some options for players.

Keep up the great work. I will definitely be purchasing the game when it comes out... hopefully at $29.99 !?!
adherbal
The Artistocrats
The Artistocrats
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Location: Belgium

Post by adherbal »

We've decided fairly early in the development process to stick to a fixed angle/camera position for the unit renders. There are three main reasons:
-Doing 6 directions instead of 2 would've made a big impact on the art requirements
-Choosing a single viewpoint allowed us to display the "prettiest" and easiest to recognise view on all the weapons and vehicles.
-We didn't want to integrate the vehicles too much with the campaignmap, because 1 tank represents a whole group of tanks - not one gigantic tank flattening tiny forests and cities. Thus we choose for more abstract unit icons.

Later on we did improve the rendering process and decided to add firing animations. So doing 6 directions might actualy have been feasible after all. But its not going to happen for this title.

Maybe Panzer Corps 2 :) Personally I'd like to try a full 3D engine for this series at some point, but that's a dream for a more distant future.

EDIT: Just realised you are actualy asking for unit counters, not 6 directions? The Commander series offers such an option, and it should be possible for this game too. But it's not gonna happen in the initial release. Maybe in a patch if there are significant requests for such an option.
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