Missing or incorrect sounds go here
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Missing or incorrect sounds go here
SDKFZ 10/4 = marching men
Hungary Calvary = no sound
FW190 or IL23m = no sound
Hungary Calvary = no sound
FW190 or IL23m = no sound
Guys, please wait a bit for the next Beta (coming before the weekend) as than we should have all SFX and GFX in, and than reporting missing ones makes more sense.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Well I don't know about tank sounds. I guess they are ok for light-tanks, but when it comes to heavy stuff, things don't even sound to me to resemble them closely. When I click on a Tiger for example, I expect to hear a strong grinding sound of treads, with a roaring (deafening) diesel engine that is struggling to move 74 tones of axis steel.
What we hear instead sounds like something that dropped out of the mass-assembly lines from General Motors.
I would expect to hear something more to the real thing like this:
http://www.youtube.com/watch?v=CfbjnQza ... re=related
What we hear instead sounds like something that dropped out of the mass-assembly lines from General Motors.
I would expect to hear something more to the real thing like this:
http://www.youtube.com/watch?v=CfbjnQza ... re=related

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)







