during playing the scenarios i wonder about some Unit stats.
1. German Tanks:
1.1 Maus: The Hardattack is definitly too low!!! The Maus was armed with an "128-mm-KwK44 L/55" as main gun and an coaxial "7,5-cm-L/44 KwK" as a second gun. For close defense 2 x MG34, one in the turret one in the front chassis. When you look at this armament and compare the hardattack of the Maus with the hardattack of the Königstiger (Tiger II) and
As an Example the PzIV F2 was armed with an KwK 40 L/43 ... ingame you gave it an hardattack of 13, the second Gun of the Maus 7,5-cm-L/44 KwK must be equal or slightly better and this must be added to the hardattack of the main gun the 128-mm-KwK44 L/55 ... with an hardattack of 26 .... the Königstiger (Tiger II) was armed with an 8,8-cm-KwK 43 L/71 you gave him a hardattack of 24 ... so the Maus with 2 guns ... the main gun is much bigger and much more effective than the 8,8cm L71 has only 2 points more? Too low. Whats about a 32 or at least a 30 hardattack?
2. German Planes:
2.1 Fw 190 A: it seems to me that the air attack is too high but if you lower it the stats of the allied fighters must be balanced.
2.2 Fw 190 D-9 : if the air attack of the Fw190 a must be 24 than is the 25 of the D-9 too low - i suggest you can lower the air attack of the "A" to 20 than it makes sense to upgrade to the D-9 and this will make it more realistic, cause the arament of the Fw 190 was raised during the Production. The other option is to raise the air attack
2.3 Ta152 H / Do 335 A ... i wonder why they are sooo hmmm weak, both are armed with one 30mm cannon and 2 x 20mm cannons, the Ta 152 H was the fastest german figther with one engine (non jet) and the Do 335 A was extremly effective in Dogfights depending on the construction, very fast and with a low fuel consumption ... so i think both fighters are superior designs but they are weaker than the Fw190 D9 ... maybe a higher initiative or movement is possible?
3. Soviet Anti-Tank
3.1 The hardattack of the Su-85 and the Su-152 is the same, that must be a bug cause the Su-152 was equipped with a much bigger gun.
4. Allied Planes
4.4 The Air Attack of the Hurricane MK.II seems a bit too high?
Missing Units
I read on your homepage there will be Waffen SS Units come as a Guard, in the Fan Campaigns for PG they were implemented, coming in 1943 ... and the "Brandenburger" the German Commando Infantry used as Paratroopers / Commando Infantry Mix ingame ... will this units come? I dont see them in the scenarios of this beta? On the homepage i have seen a screenshot of a purchase screen artillery, there was Mörser Karl ...
And here a proposal, implement not only Waffen SS (heavy infantry) implement them also as a high price Waffen SS Gebirgsjäger and Waffen SS Falschirmjäger, Waffen SS Kavallarie ... expensive but more effective than the Wehrmachts Units. For a good use it is necessary to implement them very early ... 1940? and upgrade them 1943 ... make them more expensive but though and powerfull.

Proposals:
Is it possible to make an seperate autosave for campaign games and scenarios?
Is it possible to implement a comfort function in the campaign? Like auto repair at the begin of a new map with elite reinforcement? Now i have to fill up all units manual, when i forget one or two it is ver hard to get a good start on the new map.