Question about Units Stats / Proposal

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Steakenglisch
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Question about Units Stats / Proposal

Post by Steakenglisch »

Hello,
during playing the scenarios i wonder about some Unit stats.

1. German Tanks:

1.1 Maus: The Hardattack is definitly too low!!! The Maus was armed with an "128-mm-KwK44 L/55" as main gun and an coaxial "7,5-cm-L/44 KwK" as a second gun. For close defense 2 x MG34, one in the turret one in the front chassis. When you look at this armament and compare the hardattack of the Maus with the hardattack of the Königstiger (Tiger II) and

As an Example the PzIV F2 was armed with an KwK 40 L/43 ... ingame you gave it an hardattack of 13, the second Gun of the Maus 7,5-cm-L/44 KwK must be equal or slightly better and this must be added to the hardattack of the main gun the 128-mm-KwK44 L/55 ... with an hardattack of 26 .... the Königstiger (Tiger II) was armed with an 8,8-cm-KwK 43 L/71 you gave him a hardattack of 24 ... so the Maus with 2 guns ... the main gun is much bigger and much more effective than the 8,8cm L71 has only 2 points more? Too low. Whats about a 32 or at least a 30 hardattack?


2. German Planes:

2.1 Fw 190 A: it seems to me that the air attack is too high but if you lower it the stats of the allied fighters must be balanced.

2.2 Fw 190 D-9 : if the air attack of the Fw190 a must be 24 than is the 25 of the D-9 too low - i suggest you can lower the air attack of the "A" to 20 than it makes sense to upgrade to the D-9 and this will make it more realistic, cause the arament of the Fw 190 was raised during the Production. The other option is to raise the air attack

2.3 Ta152 H / Do 335 A ... i wonder why they are sooo hmmm weak, both are armed with one 30mm cannon and 2 x 20mm cannons, the Ta 152 H was the fastest german figther with one engine (non jet) and the Do 335 A was extremly effective in Dogfights depending on the construction, very fast and with a low fuel consumption ... so i think both fighters are superior designs but they are weaker than the Fw190 D9 ... maybe a higher initiative or movement is possible?

3. Soviet Anti-Tank
3.1 The hardattack of the Su-85 and the Su-152 is the same, that must be a bug cause the Su-152 was equipped with a much bigger gun.

4. Allied Planes
4.4 The Air Attack of the Hurricane MK.II seems a bit too high?

Missing Units

I read on your homepage there will be Waffen SS Units come as a Guard, in the Fan Campaigns for PG they were implemented, coming in 1943 ... and the "Brandenburger" the German Commando Infantry used as Paratroopers / Commando Infantry Mix ingame ... will this units come? I dont see them in the scenarios of this beta? On the homepage i have seen a screenshot of a purchase screen artillery, there was Mörser Karl ...

And here a proposal, implement not only Waffen SS (heavy infantry) implement them also as a high price Waffen SS Gebirgsjäger and Waffen SS Falschirmjäger, Waffen SS Kavallarie ... expensive but more effective than the Wehrmachts Units. For a good use it is necessary to implement them very early ... 1940? and upgrade them 1943 ... make them more expensive but though and powerfull.

:wink:

Proposals:
Is it possible to make an seperate autosave for campaign games and scenarios?

Is it possible to implement a comfort function in the campaign? Like auto repair at the begin of a new map with elite reinforcement? Now i have to fill up all units manual, when i forget one or two it is ver hard to get a good start on the new map.
Last edited by Steakenglisch on Sat May 14, 2011 11:27 am, edited 1 time in total.
Rudankort
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Re: Question about Units Stats / Proposal

Post by Rudankort »

Thanks for feedback on unit's stats, very useful. If you see any other issues with unit stats, please let us know!
Steakenglisch wrote: I read on your homepage there will be Waffen SS Units come as a Guard, in the Fan Campaigns for PG they were implemented, coming in 1943 ... and the "Brandenburger" the German Commando Infantry used as Paratroopers / Commando Infantry Mix ingame ... will this units come? I dont see them in the scenarios of this beta? On the homepage i have seen a screenshot of a purchase screen artillery, there was Mörser Karl ...
Mörser Karl is a special unit, which means it is not purchasable, but it appears in some scens as an auxiliary unit. Check out Barbarossa scen, you will see it there. Same is with Gustav railgun (but we also have a smaller railgun which you can purchase to the core).

Same situation with SS units, they are in the eqp table, but not purchasable and you cannot get them yet. We'll add this feature soon. There will be infantry and tank SS units. If you go to game's Graphics/Units subfolder and search for SS* files, you will see them.
Steakenglisch
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Post by Steakenglisch »

Cool thx for the fast reply :-)

I suggest its important to add the Waffen SS Units as Core Units, as an Elite, for the Spearhead of the Core Army. Fine Idea too create some special units for auxillary! :o

Should i open a new Topic when reporting about Units stats? Or should i use this Topic?

P.S. Great Camo on the SS Units, maybe you rename them into Waffen-SS ... cause the fighting Units were part of the Waffen-SS ... the "normal" SS was used for guarding KZ's or killing civilians and so on ... so it is maybe better and more historical to rename them? Its only one word more so i think it isnt too much effort? :-)
Last edited by Steakenglisch on Sat May 14, 2011 11:53 am, edited 1 time in total.
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Post by Rudankort »

Steakenglisch wrote: I suggest its important to add the Waffen SS Units as Core Units, as an Elite, for the Spearhead of the Core Army. Fine Idea too create some special units for auxillary! :o
SS units will be core units. :)
Steakenglisch wrote: Should i open a new Topic when reporting about Units stats? Or should i use this Topic?
Using this topic is fine, more convenient to have all info in one place. Thx! :)
Steakenglisch
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Post by Steakenglisch »

Thats fine its a pleasure and an honor to help! :-) Cause i am a real Fan of the old SSI Games ... played PG with the Fan Campaigns at least 80 times??? :-)
Often played scenarios with my friends ... hot seat mode ... so i will try too play and test as much as i can ... depending on job and family :-)

I edited my post abvoe ....

P.S. great news ... that they will become core units, it make a Core army more unique when you have "Guard Units"!
Is it planned to implement "Brandenburger" as Commando Units equal to the GB Commandos from the PG / AG Games?
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Post by lordzimoa »

on the SS Units, maybe you rename them into Waffen-SS
Of course in game we should call them Waffen-SS, just we are lazy so for naming in the code, shorter names are easier, less typing...
Steakenglisch
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Post by Steakenglisch »

Hehehe yes avoiding not necessary work is a good thing! Thx fpr the Info :-)
Steakenglisch
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Post by Steakenglisch »

During a map i cant upgrade a unit in a city. Is this desired or a bug?
It gives the player more options if he can upgrade units during a map. It costs one turn but than you have a more powerfull unit.
Steakenglisch
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Post by Steakenglisch »

Spotting Range of Units:

Recon 3 Hexes
Tanks 2 Hexes

i suggest the spotting range must be higher, otherwise it makes not so much sense to use a recon instead of a tank, my proposal is 4 Hexes .

Planes 1 or 2 Hexes??? Isnt it too low? Planes were used for reconaisance but with such a low spotting Range this isnt possible.
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Post by Steakenglisch »

Air Attack of the 2cm Flak and the Sd Kfz. 10/4 is with 2 too low ... no effect.
As i played the Poland and the France map the enemy Antiair guns makes no damage or 1 Point of Damage ... even if i bombed a target in a hex beside the antiair gun. Even direct attacks makes no or very low damage on my planes. Even the 8,8cm Flak makes only very very little damage on Figthers. It could be a balance Problem?


I played the campagain 1939 each Map more than one time.

1. Poland (at least 4 or 5 Times)
2. Norway or Lowlands (depending on Decisive or marginal Victory in Poland)
3. France

And on all Maps the "power" of Anti Air Units is too low ... its no risk to bomb a unit besides an AA.
It must be like the defensive Artillery, if you Attack an unit wich is covered by an Arty its a bloody match ...
Last edited by Steakenglisch on Sat May 14, 2011 6:57 pm, edited 1 time in total.
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Post by Rudankort »

Steakenglisch wrote:During a map i cant upgrade a unit in a city. Is this desired or a bug?
It gives the player more options if he can upgrade units during a map. It costs one turn but than you have a more powerfull unit.
Do you mean the deployment phase? If yes, you can upgrade your units before you place them on the map. Just select a unit in the list and press "upgrade".
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Post by Rudankort »

Steakenglisch wrote:Spotting Range of Units:

Recon 3 Hexes
Tanks 2 Hexes

i suggest the spotting range must be higher, otherwise it makes not so much sense to use a recon instead of a tank, my proposal is 4 Hexes
Besides the range, recon also have special kind of movement - enemy units are revealed as soon as they get into recon's range. But we'll see if this aspect needs more tweaking.
Steakenglisch wrote: Planes 1 or 2 Hexes??? Isnt it too low? Planes were used for reconaisance but with such a low spotting Range this isnt possible.
We did not want planes to outclass real recon units. 2 hexes range means you can see a circle with 100 km in diameter, it is quite good I think. :)
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Post by Steakenglisch »

Its hard too identify wich unit is a Core and wich is a auxilary unit, can you make it more clear?

Maybe a blue and a white border around the strength marker?
Steakenglisch
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Post by Steakenglisch »

Rudankort wrote:
Steakenglisch wrote:During a map i cant upgrade a unit in a city. Is this desired or a bug?
It gives the player more options if he can upgrade units during a map. It costs one turn but than you have a more powerfull unit.
Do you mean the deployment phase? If yes, you can upgrade your units before you place them on the map. Just select a unit in the list and press "upgrade".

Yes the upgrade before deploying is ok, i mean a upgrade of a unit during a battle.
For example: Moving a Good 4 Stars PzIV in a City. And in the next Turn upgrade it to a Tiger.
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Post by Steakenglisch »

Rudankort wrote:
Steakenglisch wrote:Spotting Range of Units:

Recon 3 Hexes
Tanks 2 Hexes

i suggest the spotting range must be higher, otherwise it makes not so much sense to use a recon instead of a tank, my proposal is 4 Hexes
Besides the range, recon also have special kind of movement - enemy units are revealed as soon as they get into recon's range. But we'll see if this aspect needs more tweaking.
Steakenglisch wrote: Planes 1 or 2 Hexes??? Isnt it too low? Planes were used for reconaisance but with such a low spotting Range this isnt possible.
We did not want planes to outclass real recon units. 2 hexes range means you can see a circle with 100 km in diameter, it is quite good I think. :)
Ah ok thats a good point, yes the kind of movement is fine i use my recon very often :-)
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Post by Rudankort »

Steakenglisch wrote: Yes the upgrade before deploying is ok, i mean a upgrade of a unit during a battle.
For example: Moving a Good 4 Stars PzIV in a City. And in the next Turn upgrade it to a Tiger.
Ah I see, this behavior is by design.
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Post by Steakenglisch »

I have now reached the Kiev Map, and i have to say that the Flak's / Anti Air Guns are useless ... please make them stronger!
I've bombed key targets with massive attacks of tactical and strategic bombers AND as air cover i placed fighters in adjacent hexes.
During all these Maps i've lost only 3 or 4 Points of strength against aa-guns ... i didn't use them cause they are so weak :-(

It's a pitty cause it makes the game too easy ... and i like balanced armys with all kinds of unit types ...

- Will there be info boxes about the effect of bombing or artillery or ship artillery fire? "Like 4 of 10 supressed"

Reaching Kiev makes a lot of fun, great game, and the special auxillary units like Mörser Karl are great!

- But one thing isnt so fine, i own since the first map the railroad guns, on Maps without railroads in the deployment phase it isnt possible to use them :-(
Please change it, that we can deploy them later on a railroad.

- A Counter would be nice, how many units/type destroyed on a Map (Axis and Allied) and during Campaign. Maybe Honors for Units participating in Operations and shown great value on this Map.
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Post by IainMcNeil »

I think air defence should be good when defending. maybe boost stats when an air attack is against them or an adjacent unit. I don't think they should be as powerful when attacking as this will get a double hit on any air unit that comes in to range to brave the assault. This way they can be a denial weapon rather than an aircraft killer which is what they were.
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Post by Steakenglisch »

iainmcneil wrote:I think air defence should be good when defending. maybe boost stats when an air attack is against them or an adjacent unit. I don't think they should be as powerful when attacking as this will get a double hit on any air unit that comes in to range to brave the assault. This way they can be a denial weapon rather than an aircraft killer which is what they were.
Okay good idea, but ingame it didnt denial, i attack aa-guns with ju-87 / me-110 / or strategic bombers, and i lost only 1 point if i lost a point. When a russian aa-gun guarding a artillery and i attack the artillery then the aa-gun fire is also so weak. That makes the campaign to easy and the Airforce too powerfull. I am playing on "normal".

Thats why i am thinking that aa-guns are too weak!

Another Point is the Prestige, i have now played Moscow41, slowly, so that i get a Marginal Victory, i want to play the other maps .-)
I lost during the Map my 3 Star Core Recon :-( the only Core unit i lost on this map, till this point i lost 3 core units, all without Expiereince except the Recon.

At the End of Moscov41 i had nearly 6000 Prestige.

http://i1185.photobucket.com/albums/z34 ... s_beta.jpg

Upgrading all my units on the next map, after the first 2 turns and after killing some russian aircraft taking some towns i was again on 5052 xp. That makes the Game a bit too easy when you lost no good core units.
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Post by Steakenglisch »

Yesterday evening i finished the Sevastopol Map, as i was Attacking Stalingrad, the AI build a lot of AA Guns and Artillery, some of the AA Guns were in adjacent hexes, i bombed them with Level Bombers and Tactical Bombers.

During the whole Map my level Bombers (i have 2) lost exactly 2 strength points, one per unit ... my tactical bombers loosing a bit more,
at max 5 or 6 strength points per unit but only if i bomb a aa-gun wich was protected by another aa-gun.

If i was bombing not aa-gun units wich were protected by one aa-gun i lost 0 or max one point of strength!

(all my units are on the highest / modern / powerfull version you can upgrade)

My Tactical bombers are two Ju-87 both on 5 Stars and a 15 strength and two Me-110 one 4 Stars and 14 Strength and one shiny new nearly without Exp ... only this Green Unit makes lesser Damgae and takes higher Casualities against the AA-Guns ... for Veteran and Elite Units 4 to 5 Stars the aa-guns are no match, everytime wins the airforce, please have a look on this in my eyes it makes the game too easy.

On the other Hand i wonder why my Ju-87er makes sometimes nearly no damage against the two KV's in the north of the Map near the Key City (sorry didnt remember the name) depends this on the expierience of the KV Crews?

Other KV's on the Map and T34 will be slaughtered by the Ju-87ers so its a bit strange for me ... i will test this again with a save game.


By the way the game is great and this are only small issues ... in german ... "jammern auf hohem Niveau"
You did a great job with the game, an i cant await to see and test the next Beta Version :-)
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