Continued thoughts playing through the tutorial

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mllange
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Sat Dec 12, 2009 4:35 am

Continued thoughts playing through the tutorial

Post by mllange »

A thought: Once you have completed all of the victory objectives for a campaign scenario, consider providing the player with the option of ending the scenario or continuing at the end of each turn. If I have 4 turns remaining for a decisive victory, I would rather extend for another turn to allow me the opportunity to reinforce my units, otherwise I am forced to do this on the first turn of the following campaign scenario, wasting valuable time toward my next objectives. It is (usually) more realistic to allow forces to rest & refit between battles anyway. As it is now you are automatically brought to the next tutorial mission without the option to rest & refit or purchase new units.

Red boxes around unit numbers following an artillery barrage. I didn't notice an explanation provided (without reading the manual). I can guess that it means the unit is shocked or demoralized in some way, but this isn't clear from the tutorial at this stage.

As others have noted, the text can be an issue on larger resolution monitors for those without keen eyesight.

Contrast: the contrast between the gray and olive green is probably too slight on busy scenarios with a lot of units, sometimes it is easy to lose sight of the overall tactical position. Consider a hotkey or button selection to highlight each force with an optional background highlight (i.e., red vs blue) to provide a stark contrast when planning your next moves.

Supply network: is there anything like this implemented? Can it be displayed? Can a unit be isolated from supply without being adjacent to an enemy unit or completely surrounded? What about a unit in a city that is completely surrounded? Can they receive supplies (for a limited time perhaps)?

Purchase and upgrade screen. For new players make certain that the transportation for a ground unit is clear. It would be easy to miss adding your motorized transport and this makes the game almost impossible to win if you need reinforcement.

Make certain the tutorial text describes important concepts, such as your core force limit and how the core force concept plays out over the course of the campaign.

Is there an option (button, hotkey, etc.) to visually depict the range of a unit, (i.e., artillery)?
mllange
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Sat Dec 12, 2009 4:35 am

Post by mllange »

Replay at the end of the opponent's (computer thus far) turn: I don't see a way to see what happened. The screen goes blank and I get a new turn message, that's it?

During the last turn I captured an opposition airfield with my 5th Fallshirmiager unit, yet this turn I can not embark them on my air transport for another drop. Is this working as designed?
Rudankort
FlashBack Games
FlashBack Games
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Re: Continued thoughts playing through the tutorial

Post by Rudankort »

mllange wrote:A thought: Once you have completed all of the victory objectives for a campaign scenario, consider providing the player with the option of ending the scenario or continuing at the end of each turn. If I have 4 turns remaining for a decisive victory, I would rather extend for another turn to allow me the opportunity to reinforce my units, otherwise I am forced to do this on the first turn of the following campaign scenario, wasting valuable time toward my next objectives. It is (usually) more realistic to allow forces to rest & refit between battles anyway. As it is now you are automatically brought to the next tutorial mission without the option to rest & refit or purchase new units.
You can refit your units before you deploy them on the map in the next mission, so you don't lose any time.
mllange wrote: Supply network: is there anything like this implemented? Can it be displayed? Can a unit be isolated from supply without being adjacent to an enemy unit or completely surrounded? What about a unit in a city that is completely surrounded? Can they receive supplies (for a limited time perhaps)?
The game does not have an advanced supply system. Enemy units next to your unit block supply (1/3 for each enemy unit). If there are no enemies nearby, the unit can be resupplied.
mllange wrote: Is there an option (button, hotkey, etc.) to visually depict the range of a unit, (i.e., artillery)?
None at the moment, but we are thinking about adding one.
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