First impression

Open beta forum.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

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Donat
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Feb 27, 2011 2:26 pm

First impression

Post by Donat »

Nice work guys. Game is running smooth at Lenove G575 (AMD E-350, 4GB RAM, Windows 7 Home Premium 64 bit).

ideas: play button at scenaria selection screen is very small - better place it at the right side - and bigger.

I can non see during playing, if troops already have been moved!
And there are no moving animations...

Later more.

Thanks for the Beta by the way.
Donat
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Feb 27, 2011 2:26 pm

more

Post by Donat »

Great: orginal Panzer General sounds!

Scrolling is to fast.

first 2 tutorials: Oppenent is not acting - or only a little bit
maximilian_veers
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Sat Apr 30, 2011 4:39 am

Post by maximilian_veers »

Nice work I love it right now :D
Antares
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon May 09, 2011 7:32 am

Re: more

Post by Antares »

Donat wrote:Great: orginal Panzer General sounds!

Scrolling is to fast.

first 2 tutorials: Oppenent is not acting - or only a little bit
I think that is mostly a result of the superiority of the player's forces -in my first two scenarios, the artillery units did fire on one of my infantry units (but I had already attacked it during my turn, so it was down to 6/10 so it did not do serious damage, plus I was playing on "normal", which seems quite forgiving). So I don't think the AI is too passive (at least judging from these two scenarios), it has no assets to attack with.

Scrolling, forgot to mention that in the thread with my initial impressions: I agree, it does seem fast, units appear to "teleport" to the destination hex, but I can't quite remember how PG dealt with that issue, I think the unit icon would appear to move over the hexes.
denral
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Mon Jan 17, 2011 2:36 pm

Re: more

Post by denral »

Antares wrote:I agree, it does seem fast, units appear to "teleport" to the destination hex, but I can't quite remember how PG dealt with that issue, I think the unit icon would appear to move over the hexes.
Yes, unit was moving through the hex fields visualized. A possibility to set the movement speed would be nice. Teleporting is poor.

Am in the second tutorial and can't wait to do more... :D
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
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Post by lordzimoa »

ideas: play button at scenaria selection screen is very small - better place it at the right side - and bigger.

I can non see during playing, if troops already have been moved!
And there are no moving animations...


The unit move animations are not in game yet, but are being worked on. Same for having moved/fired visualization... many ideas, but not the right one we are completely happy with, so for the moment it is absent.

The main Scenario/Campaign UI is placeholder at the moment, we are working on something much more fitting.
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