OK, here we go. I installed the game without any difficulty. It ran smoothly from startup, and I’ve not had any issues in the 2-3 hours I’ve played the game so far. BTW, my computer’s specs are:
AMD Athlon 64x2 Dual Processor 4200 + 2.20 GHz
3 GB of RAM
Windows Vista SP 2
(It’s about 4 years old.)
So I start playing, beginning with the tutorial campaign set on normal difficulty. My first impression: As a Panzer General player, this game is like a comfortable old shoe. I immediately recognize the beginning-of-turn splash screens; the familiar button icons; even the same combat explosion sound from the original game. One thing did throw me off at first, however – moving units requires the right mouse button, rather than the left. Not a big deal, but it did take a little getting used to. My first few turns go quickly; it’s like riding a bike – it’s been a while, but once you’re back into the groove, the game’s mechanics flow very easily.
I’m currently on the first turn of the final tutorial scenario in the tutorial campaign. I really like the idea of a tutorial – something I don’t think the original PG had, so for beginners that’s a nice touch. While the opening descriptions do a good job of describing the new concepts presented in the scenario, at some point it might help to have in-game hints pop up to help new players. Otherwise I do think the tutorial will be a good way to introduce newcomers to PC.
Here are a few thoughts that came to mind as I played the tutorial campaign:
1. I’m finding it hard to tell which units have moved and which ones have not. I see when a unit has attacked it’s icon has a red line through it, but units which have moved but not fired look the same as units that have neither moved or fired. Perhaps the blinking icons that were used in PG to distinguish moved and unmoved units might be useful.
2. On the ride side of the screen, the function buttons have pop-ups to tell what each button does. However, the top icons – weather and the end phase button – do not. It might be good to have pop-ups for these as well, especially since I often forget what the weather forecast calls for at the beginning of the turn.
3. When units are low on ammo or fuel, maybe something (like red text) to indicate they are running low – a few times I was caught off guard by units running out of gas and bullets.
As far as specific issues, I’ve found only one so far. In tutorial scenario #5, the airfield at hex 5,12 doesn’t seem to work right. I assume it is German controlled, but no control icon appears (even after a German ground unit occupies the hex). You can load paratroops at this airfield, but you cannot repair or refuel planes there. This appeared to be the only airfield so far that had these issues.
I hope to finish the tutorial campaign, and begin the 1939 campaign, this weekend. I'll post more thoughts after that. So far, I am enjoying PC very much.
Dave