30 second impression all things looks green as I grab tutorial scenario, after 5 minutes here are my impression :
1. IMO tutorial scenario needs more challenging or else be more entertaining with stories / background, I like the background story of bootcamp since it's done in 4 turns or so
2. I notice bunker unit within tutorial scenario map 1 and start to ask myself whether I free to roam near it or not, then I figure out it was just a terrain
3. End turn button is not quite right at top of the screen, trying to figure out where it was at first, only because I've play PG then I did search for clock icon
4. Notice the weather condition now and next day I suppose on top right
5. Menu placement for options, toggle Air unit / land unit is not easily discoverable since it's too small while the function was quite often being use, of course I was hoping a popup / tooltip when I was hovering the tool bar on right panel since I didn't know their function yet, but then I realise I didnt like popup / tool tip if there was any
6. Moving around with right mouse button instead of Left Mouse button was different things but still manageable
10 minutes later I was in a campaign for Poland
1. I like the troops being auto load on transport and display the movement indicator on map
2. Tanks movement are somewhat slower rate than any of Motorized Infantry ( inf with transport ), this was different with PG1, on PG1 motorized infantry cannot move that far unless using road terrain, in Panzer Corps I started to think Infantry was quite mobile than it used to be on PG1 altough on plain terrain
3. There weren't so much forest terrain on map for Poland
4. Artillery unit was able to move even if they are attacked several times, I even have case when I used 3 infantry just to destroy 1 Poland arty unit, that way the situation like ping - pong problem
5. After couples of turn My Messcherschmidt was MIA, I thought it was because of running out of fuel, but the indication of this was not clear, there is a fuel icon with numbers but didnt know how to read them since my Tac bombers is 0/46 indication but not MIA, the Figther was 0/some numbers but MIA, I do notice that there're red hex with cross for both of them when I want to move the air unit, but again I don't know its mean.
IMO, the low fuel for air unit warning can be enhanced with colors instead like its used to be in PG1. When an air unit running low on fuel, indicates it on the fuel icon on right panel with red color this can be better
6. After moving and then attacking with air unit, I cannot select the air unit anymore. I've tried to display the air unit on map also with air/land toggle but air unit is not selectable. I want to do this in order to review the air unit stats without having to place my mouse over it constantly
7. Several battles have interesting result with animation on map, there some anomaly with certain battles like :
my infantry attacks poland infantry
7.a.first attack was done by my infantry then theres smoke on poland infantry
7.b.second attack was done by poland infantry then theres smoke on my infantry
7.c.Poland infantry gone, it's destroyed
On my user perspective destroyed unit should haven't fired a bullet right ? wasnt this a case which the defender is not reacting to attack by offensive unit ?
Because there're a case which both unit fired together with both smoke being displayed on both unit. I hope this was just a matter of not implementing the battle sequence animation yet, since the defensive infantry would have been cheered too much for their empty stand while they should have been mourning because of the battle result.
8. Unit purchasing have graphic not displayed problem on infantry unit, I think this is the case with content
9. Unit purchasing should be with comparable display result on 2 units to help player decide which unit they want to buy
10.When I hit Escape key, nothing happen while I was hoping a menu to save and load can be pops out ? Or perhaps quick save / quick load
Thats all right now I think, my first batch of play and enjoyment was 30 minutes which is quite short. I didnt mention several graphics defect since I believe this was the stage on enhancing them, instead playing and user experience was more of my concern.












