GSv2.00an Beta Release

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rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

GSv2.00an Beta Release

Post by rkr1958 »

For PC users only:

Full file set

Incremental file set

Mac user will get this update from Paul.

GSv2.00an (April 10, 2011). Change Log
1. Fixed a checksum error for games played between the MAC and Windows. This error was due to a special character that's at the beginning of the unit.txt and technology.txt files
2. Fixed an error where Vichy units railed or moved to German or Italian controlled cities gain controlled of those and could cause the unintentional surrender of Germany or Italy if railed to Berlin & Hamburg or Rome, respectively.
3. Fixed a bug where the game would hang when the USSR surrendered and Persian tried to activate again.
4. Added checks in several places to check to see if a country is both not at war and not conquered. The fixes a problem where a country’s status reverts back to not at war when the country surrenders. So a check was need for both to distinguish between neutral and conquered countries.
5. Fix a bug where when Bulgaria change sides it kept showing the message multiple times.
6. Add paratrooper images for Commonwealth countries so that if you change an airborne division to Polish, for example, you get a Polish graphic.
7. Fixed code so British reinforcements in the Med when Italy joins the Axis will not spawn if the hex is already occupied. This will fix the issue when the Malta fighter would be sent to the force pool if Malta airfield was already occupied
8. Changed code so British reinforcements in Malta, Cyprus and Egypt will not spawn if the garrison in the adjacent city has been evacuated
9. Changed code so Gibraltar will be annexed by Spain if Gibraltar fortress is evacuated before USA or USSR joins the Allies. A message is shown about this annexation
10. Changed code so British land units in France will be evacuated if Vichy France is created. Coastal units will be sent to the force pool and 8 PP's per unit is paid. Non-coastal units will surrender and be removed. A message about evacuation will be shown if any units evacuated. A message about surrender will be shown if any units surrendered. The evacuated and eliminated British units in France will keep hex control so Germany will have to move through the hexes to gain control.
11. Fixed bug about Reggio since one place in the code pointed to the surrender city 10, but Reggio hex is stored in a new variable called Reggio city.
12. Changed code so Tunis is only counted as an Italian surrender city after USA joins the Allies. This is to discourage a premature Allied invasion of Italy to knock it out in 1939.
13. Updated the 1939 and 1940 scenarios to cover every Italian coastal city so an invasion can't take a city to enforce Italian surrender by taking Sicily. The following changes were made:
a. Moved a corps from Venice to Reggio
b. Moved a garrison from Florence to Ancona
c. Moved an armor from Milan to Venice
14. Extend the rail range to 50 hexes so now all hexes at supply level 3 can use rail either way except for around Omsk (53 hexes), unless Moscow is captured. This change was made so that all hexes that can be railed to can be railed from.
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