things most needed
Moderators: Slitherine Core, NewRoSoft, FoG PC Moderator
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omarquatar
- Staff Sergeant - StuG IIIF

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- Joined: Sat Dec 12, 2009 9:48 am
things most needed
i think we scenario designers absolutely need at least three missing features
1. direction of retreat for each unit
2.reinforcements appearing at a given turn - or - at least - turn of activation if units have to begin on map
3. camps and fortified camps
buildings and town walls would also be nice, but not as necessary as the previous things
1. direction of retreat for each unit
2.reinforcements appearing at a given turn - or - at least - turn of activation if units have to begin on map
3. camps and fortified camps
buildings and town walls would also be nice, but not as necessary as the previous things
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omarquatar
- Staff Sergeant - StuG IIIF

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Well, I'm not exactly renowned for my scenario designs, but I'll offer my .02 anyway and say that the features you request are really pretty basic and it's hard to see why they haven't been put into place, especially the retreat-direction function and delayed reinforcement. I wouldn't think either of these require complex programming (unlike maybe adding walls and buildings) and I hope they'll be moved to the top of the to-do list for the next update.omarquatar wrote:thank you for your support maximus... i really expected a little more posts on the issues i was speaking of
Tim
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GaiusMarius
- Corporal - Strongpoint

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so here is the second post. Whatever the order you can put them, I would say yes they're the major drawbacks in order to finally build more organic and complex scenarios with respect to what is possible at the present. Only small point to be added is the possibility to assign custom break points to BG but should have a little less priority if compared to the three reported by Omarquatar.
Cheers
Cheers
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TheGrayMouser
- Field Marshal - Me 410A

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I agree w all these as well. The lack of posts possibly might indicate that many(including me) have asked for these types of things over and over and over and nothing has yet changedomarquatar wrote:thank you for your support maximus... i really expected a little more posts on the issues i was speaking of
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omarquatar
- Staff Sergeant - StuG IIIF

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right, and as TJD said, they don't seem overly complex to implement...retreat direction probably was already built in as a possibility from the start, but it never workedTheGrayMouser wrote:I agree w all these as well. The lack of posts possibly might indicate that many(including me) have asked for these types of things over and over and over and nothing has yet changedomarquatar wrote:thank you for your support maximus... i really expected a little more posts on the issues i was speaking of
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stockwellpete
- Field of Glory Moderator

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Yes, I agree with all the suggestions in the first post. For starters, buildings could just be impassable terrain that block line of sight. Also, we need some weather rules. Reduced visibility, wind direction affecting archery fire, rain affecting artillery etc - fairly basic stuff really.
I tend to see FOG as being in its early stage of development and so all these excellent ideas that scenario-builders are suggesting may come in as the game is developed over the next couple of years. I do actually feel that the game is progressing rapidly as the developers work through the expansion packs and I remain optimistic that we will eventually get some, or most, of what we are asking for.
I tend to see FOG as being in its early stage of development and so all these excellent ideas that scenario-builders are suggesting may come in as the game is developed over the next couple of years. I do actually feel that the game is progressing rapidly as the developers work through the expansion packs and I remain optimistic that we will eventually get some, or most, of what we are asking for.
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stockwellpete
- Field of Glory Moderator

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stockwellpete
- Field of Glory Moderator

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Yes, for La Brossiniere in 100YW plus we need "rattles" as well - pantherboy will have no chance!maximvs wrote:COWS?!?
Someone will be asking for flaming pigs next!
http://en.wikipedia.org/wiki/Battle_of_Duns
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Schweinewitz
- Staff Sergeant - StuG IIIF

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I'm sure it's been asked before, but we really, really need to be able to set a unit's stance to offence or defence (or re-program the AI to make it brighter). Otherwise it is impossible to make the AI take advantage of defensive terrain or hold in a given position.
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.


