Grizzlors First Impressions

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Grizzlor
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Grizzlors First Impressions

Post by Grizzlor »

- First impressions. What were your impression after 30 seconds, 5 minutes, 15 minutes and an hour. If you could write these down and post them to the forum it would be very useful.
First Impression: oh yes, that`s what i waited for so long. After a while i missed some text or videos getting me deeper into the stuff. Motivation is a point that may not be forgotten.

- Performance. Is the game too slow on your PC? If yes, what problems exactly you experience, and what system configuration do you have?
No problems.
Win7 64Bit
i5 2.67 MHz
8 GB RAM
Radeon 5700

- Map graphics: the terrain map and the units. What did you like or not like. What could be improved?
I like it. Good details, panzers lokking good. Perhaps landscape cood have some more details, so not everything looks the same. There should be animations for moving, maybe for fighting too. It id too much like chess, what is no bad game, but the game has to look interesting and animations are a way to keep up playing and playing and playing... When i see my panzers rolling into the enemy territory it is quite more motivating than seeing them jumping to the "endsieg"...

- Usability and UI of the main screen. Is it intuitively clear how to control the game? Is the UI convenient? Do you like the existing mouse interface, or would you prefer a different one? What useful information do you miss in the UI sidebar or the main map view?
The main information about the units are too small and only on the right side. I`d like to see the stats of the unit when i move mouse coursor over the unit or have the possibility to have "unit card" be right-clicking on the unit like in PG3.

- Game rules. Please note that at this point game rules are not final. We are still thinking about some aspects, and we'll change and tweak some things as we test the game. However, any opinions on what you see in the game now, and what could be improved, are very much welcome.
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- Tutorial campaign. The first beta includes the six tutorial scenarios from the tutorial campaign. Currently they have no real tutorial help but are just there to show the difficulty. It would be good if we knew which areas of the game needed the most helpers and prompts so can you tell us which parts you did not understand so we can focus on explaining those.

First i`d like to see another font. The one used is no good. There should be more infos what the game expects me to do. F.e. when i move to a city hex there should be something like a strategy hint what is the best way to go on. Explanations about the abilities of a unit were helpful.
Rudankort
FlashBack Games
FlashBack Games
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Re: Grizzlors First Impressions

Post by Rudankort »

Hey Grizzlor, thanks for sharing your first impressions.
Grizzlor wrote: - Map graphics: the terrain map and the units. What did you like or not like. What could be improved?
I like it. Good details, panzers lokking good. Perhaps landscape cood have some more details, so not everything looks the same.
Here you are talking about more variations of tiles for each terrain type, right?
Grizzlor wrote: There should be animations for moving, maybe for fighting too. It id too much like chess, what is no bad game, but the game has to look interesting and animations are a way to keep up playing and playing and playing... When i see my panzers rolling into the enemy territory it is quite more motivating than seeing them jumping to the "endsieg"...
Yeah, you put it really well. :)
Grizzlor wrote: The main information about the units are too small and only on the right side. I`d like to see the stats of the unit when i move mouse coursor over the unit or have the possibility to have "unit card" be right-clicking on the unit like in PG3.
So, when you hover a unit with the mouse, you want to see something like a tooltip with unit stats next to it?

Unit card will be added.
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