1. Seeing the distance you can walk versus distance that will require mounted/truck/half track transport.
Awesome, it seems like such an obvious thing too. However, I think it needs some visual work. The black dot is really... lacking.
2. Units are not automatically brought up to full strength between scenarios in a campaign.
I'm conflicted on this one, mostly I'm concerned the effect this will have on an expensive 5 star unit that is damaged down to 1 or 2 strength in a scenario. It could result in
A. Have enough prestige to fully elite replace your 5 star unit, which means the player is probably inundated with prestige amounts
B. Have to accept that you won't end the campaign with 20 or 30 units that are all 5 star units, they are going to be taking damage and need replacements and you won't always be able to get elite replacements.
3. Recon movement.
I have to say, I'm not a fan, I much prefer Pg2 style.
4. Detailed replacement information.
You want regular troops? You gain X strength, you lose Y prestige, your experience changes from A to B.
You want elite troops? You gain X strength, you lose Z prestige.
Awesome.
5. Weather.
I'm not 100% on this, because the weather doesn't seem to change in the tutorial, but to the left of 'end turn' looks like TODAY/THIS TURN, and to the right of 'end turn' looks like TOMORROW/NEXT TURN
If so, I welcome this change, 1 day advance forecast is just right.
6. Combat Log.
I think I need a little help understanding this picture, basically what happened was I attacked with 10 guys vs 10 entrenched guys with artillery support, and all 10 of my guys died. Did 'rugged defense'/'ambush' trigger, or was that just crazy bad luck?:As for a log for beta testers, there is some sort of a log. Press L hotkey after a combat, and you will see what happened in detail. Alternatively, you vcan Ctrl+click a target to see "extended combat prediction".
http://img24.imageshack.us/img24/6059/combatlog.jpg
It starts off: Artillery firing vs my infantry. Left vs right, 5 suppressed.
Then it switches, now my infantry unit is on the left and the defender is on the right. (That's confusing BTW)
If rugged defense/ambush did trigger, where does it say that? If not... wow I can't imagine what could have happened if it DID trigger.
What other new features have people noticed?


