FAQ Time of Fury discussion

PC : Epic WW2 grand strategy game covering the European theatre.

Moderators: Slitherine Core, Time of Fury Design

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doomtrader
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FAQ Time of Fury discussion

Post by doomtrader »

In this thread you can ask questions that you would like to be answered or comment those already posted in FAQ thread.



The original FAQ thread is located here:
viewtopic.php?t=21651
slaytanic
Lance Corporal - Panzer IA
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Post by slaytanic »

First of all, congrats on building what will probably be the best turned based strategic ww2 game ever. I played time of wrath and it's combination of big map with tactical options and strategic planning made it optimal for me. I'm glad to see the stuff that annoyed me gone (dice rolls, no delay in unit production, no rail network, abstract naval part).

However, I'd like to know how the game will represent 2 IMO crucial concepts which dictated german expansion: oil and manpower. I'm aware of the current PP & upkeep concept and it somewhat runs a country's economy as a whole. But the main flaws are now:

a german player can easily neglect caucas oil fields, lose romanian oil and mass go to moscow or any other big cities. The real germans of course HAD to defend their fields and refineries and go for russian oil as it was CRUCIAL. The game does not reflect this. The refined oil in ruhr was making a tiny fraction of their fuel needs.

The manpower problem is: a small country can build huge numbers of cheapest infantry and bog down an offensive. If you have the resources that doesnt neccesarily mean you have the men. The way the game is now, if you capture an oil field you magically get the option to mobilise 20.000 men weekly.

CEAW has a nice way of dealing with those aspects. It's a much more basic game then TOF will be but those are important things in my opinion.

There might be a way around this with current game mechanics, there could be a soft limit for building infantry on a yearly basis (build too much and the strength goes down, representing mobilization of young and old) and events which bring down the supply after 1943 if certain oil hexes aren't controlled or produce too little pps - representing lack of oil due to strat bombing or failure to capture more oil fields

Thanx for listening :)
Anraz
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Post by Anraz »

We are also going to cover issues you mentioned.
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