WW1 mod

Modders can post their questions on scripting and more.

Moderators: Slitherine Core, BA Moderators

tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 161
Joined: Sat Jul 31, 2010 7:15 pm
Location: Brighton, UK
Contact:

WW1 mod

Post by tim1966 »

I have been quietly working away on a WW1 mod since the game came out and I’m now close to releasing the first scenario. There will be two variants – Single Player as British and a Multiplayer scenario. The scenario is based on the very first tank v tank battle at Villers Bretonneux on 25th April 1918. You can read an account of it here:-
http://www.landships.freeservers.com/tankvstank.htm A British Mark IV male and two Mark IV females fought the attacking A7V’s.

I have added all new units – see below (thanks to my brother Rich and his son Pete for the A7V model). There are also new planes – Se5a for the British and an Albatross for the Germans as well as artillery bombardments of course. Mortar and HMG teams can move – albeit not very far. The trenches work as light fortifications – tanks can’t cross them so they are abstracted slightly by having gaps in the lines (not uncommon at this stage of the war). I’ve also added pillboxes, shell holes and barbed wire.

I’m hoping to have the scenarios released pretty soon and then will work on a Cambrai campaign. Future plans include adding the French, more late war campaigns, early war stuff, Cavalry etc. Please let me have any suggestions for new units and/or campaigns and if anyone fancies making maps or scenarios just let me know.
Here’s some screenshots:-

Image

Image

Image

Image
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 161
Joined: Sat Jul 31, 2010 7:15 pm
Location: Brighton, UK
Contact:

Post by tim1966 »

Image

Image

Image

Image
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
Richcat
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 219
Joined: Sun Nov 07, 2010 10:09 pm

Post by Richcat »

Looking very very Good Tim :D
Nice to see the A7V - Pete was dead chuffed 8) - Luve the planes
The WW1 Desert Rolls is still having troubles with funny shading from edges across faces treid varous settings after seeing posts in " Lighting Functionality ... Dawn/Dusk/Night ?"tried those - still the same :roll: . Need to play some more with smoothing groups, but want to get instructions for other project finished first.

Rich
PirateJock_Wargamer
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 325
Joined: Fri Apr 17, 2009 9:21 pm
Location: North West, UK
Contact:

Post by PirateJock_Wargamer »

Oh ... my ... word :shock:

Looking totally amazing! How much work have you put into that ... everything is different!
Amaz_Ed
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 240
Joined: Wed Feb 10, 2010 11:22 am
Location: Shropshire, UK

Post by Amaz_Ed »

Looks absolutely great Tim, well done.
Merr
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 903
Joined: Mon Aug 16, 2010 2:00 pm

Post by Merr »

Very well done Tim!

It's just nice all around ... everything!

Congrats on your work!
Acererak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Wed Aug 11, 2010 10:55 am

Post by Acererak »

I am speechless Tim. amazing work!

Can´t wait to try out those scenarios and needless to say, that very promising Cambrai Campaign.

ETA?

Cheers
M
Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
Contact:

Post by Amaris »

Awesome :shock:

I dreamed of and you did :P
berndN
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Sat Aug 07, 2010 6:13 pm

Post by berndN »

Looks great !
Thanks for the hard work!!!!
iandavidsmith
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1379
Joined: Tue Dec 15, 2009 11:56 am

Post by iandavidsmith »

This is looking great and a multiplayer scenario as well , very nice work .
Cheers
Ian
pipfromslitherine
Site Admin
Site Admin
Posts: 9881
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

How awesome does that look! :)

Cheers

Pip
tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 161
Joined: Sat Jul 31, 2010 7:15 pm
Location: Brighton, UK
Contact:

Post by tim1966 »

Thanks for all the comments everyone - I'm just going to post it now on the main forum (just in case some people don't come to the strange and wonderful world of modders corner).

viewtopic.php?p=197601#197601
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

I need to check if its possible but once this is all tested and ready to go we might be able to integrate it to the user content system so people can just grab it in game.
tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 161
Joined: Sat Jul 31, 2010 7:15 pm
Location: Brighton, UK
Contact:

Post by tim1966 »

It should be possible to integrate I think as the folder is still a stand alone like other user content stuff - its just a bit bigger :D
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
pipfromslitherine
Site Admin
Site Admin
Posts: 9881
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Definitely - once it's been played to your satisfaction, we can push it out to the whole playing community. I think it's the biggest download yet! :)

Cheers

Pip
tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 161
Joined: Sat Jul 31, 2010 7:15 pm
Location: Brighton, UK
Contact:

Post by tim1966 »

My brother pointed out that i didn't need to include the s3f files so I've re uploaded them and they are 30MB lighter!
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
gollummen
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 72
Joined: Wed Nov 24, 2010 1:00 pm

Post by gollummen »

This mod is SO impressive!
Thanks a lot!

The tanks break down constantly and are pretty useless, just like in the real ww1.

The only units I miss are horses for cavalry and pulling cannons.
It could be super cool to have a campaign that spans all of the Great War – just like the good old Historyline 1914-18.

A newbie question: How do I make a campaign with ww1 tile set and units?
If I create a new campaign then I cannot use ww1 stuff.
tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 161
Joined: Sat Jul 31, 2010 7:15 pm
Location: Brighton, UK
Contact:

Post by tim1966 »

You can create a campaign in exactly the same way you would a ww2 campaign. The WW1 tiles, objects and units will all show up in the editor.

Thanks for your kind words. I'm thinking about how cavalry and horses to pull field guns can be introduced. Personally I think making campaigns based on specific battles/campaigns are probably best. i.e. you would have a Somme campaign, 3rd Ypres, Cambria, Kaiserschlacht, Final 100 days wioth the units we now have. For other stuff like early war (Mons etc) and French battles I need to add more units.
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
drjeff21
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Sun Feb 20, 2011 10:00 pm

Post by drjeff21 »

I downloaded and have just started playing your first scenario. You did a great job sir; I especially like the way the WWI tanks move.
gollummen
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 72
Joined: Wed Nov 24, 2010 1:00 pm

Post by gollummen »

You can create a campaign in exactly the same way you would a ww2 campaign. The WW1 tiles, objects and units will all show up in the editor
I still dont get it.
If I create a new campaign then the WW1 stuff does not show on the list.
The only way I can access it is to add a scenario to your campaign.
What am I doing wrong?

I really hope more people are working on scenarios for this great mod.
Maybe you can get some inspiration from the good old Historyline http://www.historyline.info/download/index.html
Post Reply

Return to “Battle Academy : Modders Corner ”