Our club in Salerno IT, are thinking to play Fog-R in WSS and GNW period.
Any suggestion to simulate the improved anglo-dutch platoon fire in regards of old doctrine of others nation?
Do you think the difference musket for the brits and musket* for the other is good or needs same different poa?
We give same bonus poa to bayonet against mounted and division deploied in line formation and not in chessboard formation.
Thanks for any help.
Errico
Fog-R for WSS and GNW
Moderators: terrys, Slitherine Core, FOGR Design
There was a little discussion on using FOGR for the 18th century in this thread viewtopic.php?t=19700
Good.
Something additional that came up to note that will seem anomalous using the FOGR rules unchanged is that a standard pike&shot BG is more vulnerable to a flank attack by horse (because the musketeers are then unprotected) than a musket and bayonet BG where the bayonet applies. Removing the POA if hit in flank or rear might be a good idea and help encourage more continuous linear battle lines. Other changes might be bringing back movement by battle lines up to a few BGs wide with a commander and allowing a second line to move with the first. I think bonus dice are the most straightforward way to proportionally represent the improvements in fire systems (e.g., either a +1 dice per BG or a 1 dice per or so 4 final dice) alongside the existing quality and capability differences.
Something additional that came up to note that will seem anomalous using the FOGR rules unchanged is that a standard pike&shot BG is more vulnerable to a flank attack by horse (because the musketeers are then unprotected) than a musket and bayonet BG where the bayonet applies. Removing the POA if hit in flank or rear might be a good idea and help encourage more continuous linear battle lines. Other changes might be bringing back movement by battle lines up to a few BGs wide with a commander and allowing a second line to move with the first. I think bonus dice are the most straightforward way to proportionally represent the improvements in fire systems (e.g., either a +1 dice per BG or a 1 dice per or so 4 final dice) alongside the existing quality and capability differences.
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rbodleyscott
- Field of Glory 2

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Almost certainly an unnecessary complication, given that both will be autodisrupted on impact, so will not count as steady, and then fight the impact at --.MikeK wrote:Something additional that came up to note that will seem anomalous using the FOGR rules unchanged is that a standard pike&shot BG is more vulnerable to a flank attack by horse (because the musketeers are then unprotected) than a musket and bayonet BG where the bayonet applies. Removing the POA if hit in flank or rear might be a good idea and help encourage more continuous linear battle lines.
They are so unlikely to survive that, that I don't think the extra complexity of the above suggestion is justified.
But, of course, you can do what you like with your house rules.

