BATTLEGROUP PROPERTIES ERROR

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maximvs
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 321
Joined: Thu Oct 05, 2006 5:11 pm
Location: Nottingham UK

BATTLEGROUP PROPERTIES ERROR

Post by maximvs »

Rise of Rome

I have just noticed the following discrepancies:

slave-MF-roman-equipped-a (correct image displayed) battlegroup properties shows: Unit Type = Heavy Foot (should be Medium)

slave-MF-roman-equipped-a-general (correct image displayed) battlegroup properties shows: Unit Type = Heavy Foot (should be Medium)

slave-MF-roman-equipped-b (correct image displayed) battlegroup properties shows: Unit Type = Heavy Foot (should be Medium)

slave-MF-roman-equipped-b-general (correct image displayed) battlegroup properties shows: Unit Type = Heavy Foot (should be Medium)
maximvs
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 321
Joined: Thu Oct 05, 2006 5:11 pm
Location: Nottingham UK

Post by maximvs »

Field of Glory

And this error in the Field of Glory armies:

slave HF roman equipped gladiators (correct image displayed) but battlegroup properties shows: Unit Type = Medium Foot (should be Heavy)
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

Have to selected all the updates for FOG? What version of FOG e.g. 1.4.5 appears to the lower left when you load the game. Thanks Keith
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

The only errors I can find are in the scenario builder. Fixed those ready for the next update. You can also fix them now by selecting a unit in the editor and right mousing it to get the unit attribute editor.

Thanks
Keith
maximvs
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 321
Joined: Thu Oct 05, 2006 5:11 pm
Location: Nottingham UK

Post by maximvs »

Thanks Keith, yes I'm up-to-date with updates to 1.4.5 er, no, it's still 1.4.4 isn't it :)

Yes, this was noticed whilst building scenarios (and I've corrected them as you suggest).
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