Micromanaging Repairs

PSP/DS/PC/MAC : WWII turn based grand strategy game

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_Augustus_
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 213
Joined: Mon Dec 28, 2009 6:36 pm

Micromanaging Repairs

Post by _Augustus_ »

Heya all,

This subject is probably discussed in the past, but I wasn't around at that time, so....

Situations where I'd prefer to be able to control how many steps you repair pop up frequently. Situations where PPs just don't allow a large number of big repairs but you have a number units that should be repaired some at least. Some might argue this would be too much micromanaging. A point which I understand, but I would still like to have that option if possible.

Something like pressing SHIFT simulatinously left clicking to repair an unit would repair 1 step per click would be very nice. Maybe it's not possible to implement due to the fact that units only get one action per turn. How about SHIFT+left click would result half of the maximum repairable steps to be repaired?

Christmas wishlist or something,

_augustus_
Last edited by _Augustus_ on Tue Dec 21, 2010 11:02 pm, edited 1 time in total.
gchristie
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 230
Joined: Thu Jan 28, 2010 8:02 pm
Location: Maine, USA

Post by gchristie »

Like this idea, if workable.
"Despite everything, I believe that people are really good at heart."
~Anne Frank
TotalerKrieg
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Sat Jan 02, 2010 11:35 pm

Post by TotalerKrieg »

Like this idea, if workable.
Ditto. Would be nice to be able to reinforce units in a controlled manner.
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