The Kiss factor/Multiple People

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Post Reply
mrdozer2379
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 95
Joined: Sat Dec 30, 2006 6:06 am

The Kiss factor/Multiple People

Post by mrdozer2379 »

One thing is KISS
Keep
It
Simple
Stupid

I tried The Third Riech game but gave up on it because it wasnt easy to use. It had alot of rules (cool) but to do stuff was a hassle. Like picking all units to attack one (sc1 or Clash was better). Alot of stuff and complicationg is great like having the The resources used for different stuff like

Oil for movement? for making soldiers and tanks at varying lvls.
Mines mostly for tanks and less for planes and even less for soldiers.
Cities high on units, smaller on tanks and planes.
BUT MAKE THE LOOK AND CONTROLS SIMPLE.

PART 2

The other idea is to be able in start up go pick what each magor will be controlled by human or AI, and what side it will be on. Just like the old dogs of war before they were told to stop production or as most know the AXIS and ALLIES series.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

KISS is a fundamental part of our game design, at least as far as the UI/player control side of things go. We have put a lot of time and effort in to making the game pick up and playable without reading a hefty manual, but for those who do, there is extra valuable information available.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”