I think game will be interesting and challenging, so it worth posting here.
I am axis again, and this time I decided to do Max's own "blitzkrieg" against him. I didn't pick any particular strategy yet, but I am unlikely to do Sealion again. Anyway, early conquest of France opens lots of opportunites and allow to stock more PPs and oil for 40-41 campaigns, which is always good. With little help of weather blitzkrieg seems like good decision in 1.07 version game.
So lets get it started:
In Poland I focused on killing good polish units and protecting armour and mechs with corps, from polish counterattacks. 1st turn was not bad at all, Warsaw conquest on turn 2 is possible, but even if it will take 3 turns, who cares...
Army Group "West" formed under Rundstedt's command and will attack Holland next turn. All luftwaffe, 2 corps and 1 panzer were redeployed from Poland. I tryed 1 turn conquest of Holland many times in hotseat mode, and it almost never works, no matter how many troops you have. I tryed to send Wilhelmshaven garrison as amph on turn 1, to take part in turn 2 assault - it looked like pure waste of 8 PPs and 1 oil, this garrison almost never knocks a single step from Hague defenders. This time I will send Kriegsmarine, but not amphs. DD and 2 uboats from Baltic already entered Kiel channel.

No matter how many PPs I overspent on rails, 1st lab - air (dog fight) purchased just at the start of 1st turn. From my games I found out, that fighter tech superiority is essential for germans, to score good results against hostile air and fix a bit huge PP delta between allies and axis later in the game.



















