Normally, the process to design a scenario begins with the making the map, then placing the units, right?
Well, this sequence prevents you from placing units (tanks and vehicles) into cover terrain because they can't go there!
Solution? .... Place the tank first, then drop a terrain tile like "forest" (or cover object ... eg sandbags, building, etc) .. Viola!
You thought infantry in ambush was threating? You've got another thing coming!
Of course .... One might think ... I could always change the terrain.txt to allow tanks in forest, blah blah. Yeah sure, but that's a global effect, everybody (and their brother) would be running around in the woods!
This just sets the initial "ambush" ... If the tank leaves the tile ... it can't go back! Typical tank defence when it comes to "diggin in".
Also, as a benefit ... As far as I can tell, the extra "cover bonus" reduces the hit chance against your dug-in tank!
Now that's extra twisted
Merr
