Replay questions/problems
Moderators: Slitherine Core, BA Moderators
Replay questions/problems
A "replay" search did not turn up anything.
Is it possible to slow down the replay to help follow what is going on, and who is doing what to whom? Pausing would be nice too, so a distraction need not t result in missing it entirely.
Is it possible to replay the replay? Starting out, it's hard to figure what happened, particularly in a crowded area with terrain.
Also, is it possible to skip the replay?
Is it possible to slow down the replay to help follow what is going on, and who is doing what to whom? Pausing would be nice too, so a distraction need not t result in missing it entirely.
Is it possible to replay the replay? Starting out, it's hard to figure what happened, particularly in a crowded area with terrain.
Also, is it possible to skip the replay?
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junk2drive
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pipfromslitherine
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FOG Digital made it pretty clear what was happening, though the detailed explanation downscreen went by too fast to observe the location and overall outcome on the screen.
>the thinking is to speed up the game to keep it from getting boring. <
I think the Mario Brothers theory of turn-based strategy game design is mistaken, and misjudges the demographic.
>the thinking is to speed up the game to keep it from getting boring. <
I think the Mario Brothers theory of turn-based strategy game design is mistaken, and misjudges the demographic.
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pipfromslitherine
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pipfromslitherine
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The option to have this info onscreen would be nice for the purpose of understanding the what, who, where, why and how of a combat that just occurred. Popup next to the combat would be ideal, but being able to step through combat by combat (and back up to the one that just appeared) would be ideal.pipfromslitherine wrote:Further to this, and to gauge opinion, would anyone be interested in some kind of text log of the key rolls etc (whether the actual numbers or just a reporting log) shown onscreen?
Cheers
Pip
Thanks for asking!
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junk2drive
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pipfromslitherine
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PirateJock_Wargamer
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A log file showing the rolls, hits and misses etc would be very useful - but not necessarily shown onscreen during the game. A text file listing the data, for review later, would be better for me - memory of a goldfish and would like to print it out rather than try and record the numbers.pipfromslitherine wrote:Further to this, and to gauge opinion, would anyone be interested in some kind of text log of the key rolls etc (whether the actual numbers or just a reporting log) shown onscreen?
Cheers
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pipfromslitherine
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I think it would be pretty hard to work out which combat was which in a pure text file? I wonder if some kind of AAR would work, with the results over a screenshot of the combat or something, but that starts to get pretty complex.
Adding logging is a fairly involved task, but it does feel like something that could be helpful.
Cheers
Pip
Adding logging is a fairly involved task, but it does feel like something that could be helpful.
Cheers
Pip
