EDITOR NOT LOADING EXISTING SCENARIO

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maximvs
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 321
Joined: Thu Oct 05, 2006 5:11 pm
Location: Nottingham UK

EDITOR NOT LOADING EXISTING SCENARIO

Post by maximvs »

The past few days I've noticed a problem (probably since the update). It's happened about 5 times so far.

It seems to occur after I've played an MP game, then return to the main menu -

If I pick Edit a Scenario and select my choice this error appears -

OutOfBoundsException
1.4.0 2010 11 23 win
{}
gamestate.s.AncientsStateImp.ancientsUnits o gamestate.s.AncientsUnit o gamestate.s.AncientsStateImp i4
uiplayer.s.AncientsCounter.ReclaimUnitImageMemory A1o uiplayer.Counter
uiplayer.s.mapedit.MapEditWindowImp.LoadGame o uiplayer.s.mapedit.MapEditWindowImp o gamefixed.FGame A1o uiplayer.HexDisplay A1o uiplayer.Counter o uiplayer.HexLayerStack
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.LoadScenarioWindow.LoadScenario o uiplayer.s.mapedit.LoadScenarioWindow s
uiplayer.s.mapedit.LoadScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.LoadScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main

Closing the game and restarting seems to clear the problem, and also the scenario loads up OK to play. It's the editor that doesn't like something.

Hope this helps :?
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

Which scenario are you referring to?
Thanks
Keith
maximvs
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 321
Joined: Thu Oct 05, 2006 5:11 pm
Location: Nottingham UK

Post by maximvs »

It's several that I have been working on over the past couple of months - so they are only on my machine at the moment.

They load to play OK, but the editor doesn't like the look of them to edit. If I exit and start FOG again the editor allows access with no problem.

It feels as though it's when I exit Multiplayer that causes the Editor problem.

Here is another of the error messages -

OutOfBoundsException
1.4.0 2010 11 23 win
{}
gamestate.s.AncientsStateImp.ancientsUnits o gamestate.s.AncientsUnit o gamestate.s.AncientsStateImp i4
uiplayer.s.AncientsCounter.ReclaimUnitImageMemory A1o uiplayer.Counter
uiplayer.s.mapedit.MapEditWindowImp.LoadGame o uiplayer.s.mapedit.MapEditWindowImp o gamefixed.FGame A1o uiplayer.HexDisplay A1o uiplayer.Counter o uiplayer.HexLayerStack
uiplayer.UIImp.LoadScenarioForEditing o uiplayer.UIImp
gameinstance.Program.EditScenario o gameinstance.Program o gameinstance.GameModule
uiplayer.s.mapedit.LoadScenarioWindow.LoadScenario o uiplayer.s.mapedit.LoadScenarioWindow s
uiplayer.s.mapedit.LoadScenarioWindow.blnHandleCommand b o uiplayer.s.mapedit.LoadScenarioWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

I suspected they are custom scenario's. Can you send one to me keith@hexwar.com so that I can replicate the issue.
Thanks
Keith
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