Multiplayer game won't save

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PirateJock_Wargamer
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Multiplayer game won't save

Post by PirateJock_Wargamer »

Hi - Have tried my turn twice (Beta 2 Race for the Town against Amaz_Ed 20 Oct 2010 17:22) getting same error when trying to save to server. Any ideas?

CPU String: GenuineIntel
Stepping ID = 6
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz
Cache Size = 3072K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: SDRS
MIS: Tex Enum
MIS: Init Decal Render
INITIAL LOAD 1124
Playing as: 0
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SDKFZ251_2_MORTAR.txt (21, BOMBARD00)
The following was returned by the server:
0

Playing as: 0
WARNING: Trigger frame is outside the actual frames of the animation in data\battle\units\SDKFZ251_2_MORTAR.txt (21, BOMBARD00)
9793: ALL_Move : 2, 53, 41, 0 : 50471DB8
9880: ALL_UNLOAD : 2, 52, 41, 0 : 76295ACB
9937: ALL_TURN : 2, 52, 41, 0 : B5883896
10118: ALL_Move : 3, 50, 41, 0 : 1EE1F965
10176: UNIT_HOLDFIRE : 3, 0, 0, 0 : A826021D
10257: ALL_Move : 8, 54, 42, 0 : 1B4E7FA0
10348: ALL_UNLOAD : 8, 53, 42, 0 : A16B71E1
10474: ALL_Move : 9, 52, 41, 0 : A763BA3D
10527: ALL_TURN : 8, 53, 43, 0 : C2E78F67
10951: ALL_Move : 18, 50, 44, 0 : BED8E3FA
11106: ALL_UNLOAD : 18, 49, 45, 0 : B0509279
11195: ALL_Move : 19, 48, 46, 0 : 4360D805
11234: UNIT_HOLDFIRE : 19, 0, 0, 0 : 8A9C0CB8
11446: ALL_Move : 46, 53, 65, 0 : E1C634F4
11558: UNIT_HOLDFIRE : 46, 0, 0, 0 : C6FD88D2
11714: ALL_Move : 10, 55, 51, 0 : A8914715
11827: ALL_Move : 10, 55, 51, 0 : AAF1AC5D
11909: ALL_UNLOAD : 10, 54, 51, 0 : 340F98D6
11975: ALL_Move : 11, 53, 51, 0 : 950DA9A9
12007: UNIT_HOLDFIRE : 11, 0, 0, 0 : 4132B14A
12072: ALL_Move : 12, 53, 54, 0 : FF6BBBA1
12163: ALL_UNLOAD : 12, 53, 53, 0 : 712547E2
12202: ALL_TURN : 13, 52, 53, 0 : 1644682
12261: ALL_Move : 12, 53, 55, 0 : 187AA94F
12332: ALL_TURN : 10, 54, 50, 0 : 4B5B5206
12431: ALL_Move : 22, 59, 56, 0 : E58F1237
12600: ALL_Move : 38, 58, 65, 0 : 5192DBED
12775: ALL_Move : 31, 60, 64, 0 : 58E9FAD5
12945: ALL_Move : 45, 59, 66, 0 : 8C32ADCE
13086: ALL_Move : 30, 59, 63, 0 : D55C5062
13146: ALL_TURN : 30, 58, 62, 0 : 7162E0E6
13244: ALL_Move : 27, 61, 57, 0 : EB4C8286
13344: ALL_Move : 42, 67, 60, 0 : 422662CF
13402: ALL_Move : 26, 63, 55, 0 : 984A6691
13512: ALL_Move : 28, 64, 55, 0 : 48EA34BD
13585: ALL_Move : 33, 64, 56, 0 : 58DD1452
13646: ALL_Move : 40, 63, 57, 0 : 34BDE53D
13779: ALL_Move : 25, 64, 57, 0 : 7D6257A3
14011: ALL_Move : 41, 71, 59, 0 : AF84CCAE
14252: ALL_Move : 0, 60, 34, 0 : BE0A6BDA
14369: ALL_Move : 4, 65, 39, 0 : 58834E1B
14434: ALL_Move : 1, 66, 35, 0 : F9B0108E
14515: ALL_Move : 14, 70, 39, 0 : 855FC98B
14581: ALL_Move : 20, 67, 38, 0 : 24B0F4EC
14677: ALL_Move : 6, 70, 36, 0 : 759068AC
14760: ALL_TURN : 4, 64, 39, 0 : C642227E
14860: ALL_Move : 34, 71, 43, 0 : C2CF77FD
14951: ALL_Move : 36, 70, 45, 0 : 51CC1EB8
15138: ALL_Move : 43, 71, 45, 0 : 739AAF99
15220: ALL_Move : 21, 63, 51, 0 : 595596DF
15297: ALL_Move : 23, 64, 50, 0 : A4E85C22
15721: ALL_Move : 17, 71, 41, 0 : AA850C84
15796: ALL_Move : 15, 71, 40, 0 : F95490DD
16090: ALL_Move : 16, 69, 42, 0 : FF6475C7
16138: ALL_TURN : 16, 68, 42, 0 : 51A863D6
16320: ALL_Move : 29, 68, 49, 0 : 18A74134
16361: ALL_TURN : 29, 67, 49, 0 : B7A58BDB
16423: ALL_Move : 24, 70, 44, 0 : 52326BC0
ERROR
Failed to fetch data from battle state: Sizes do not match: state:4 != call:269832
(0) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x76FE7DFE
C:\Games\Battlefield_Academy;C:\Games\Battlefield_Academy;C:\Windows
DbgBreakPoint
0: SymGetSymFromAddr64(): GetLastError = 126
0: SymGetLineFromAddr(): GetLastError = 126
pipfromslitherine
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Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Is this a game which you saved a half-completed turn, and then attempted to continue? I literally just came across the issue as I was continuing my ongoing work toward a new and better MP replay system.

Cheers

Pip
pipfromslitherine
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Posts: 9925
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

If you let me know the game you are playing, I can try and roll back the turn to see whether you can continue correctly with 1.4.1.

Sorry for any inconvenience.

Cheers

Pip
PirateJock_Wargamer
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Post by PirateJock_Wargamer »

Hi Pip

The game is Beta 2 Race for the Town against Amaz_Ed 20 Oct 2010 17:22.

I watched the replay of the Amaz_Ed's previous turn (though noticed it was very quick which seemed strange) and then saved the game back to the server without making any moves myself. I reloaded it about 5 minutes later and played my turn in one sitting (no saves to server) and tried to end my turn. That was when I got the error messages. All this was done using 1.4.0.

Thanks

Edit: I tried the dodgy turn again with 1.4.1 and same problem - thought it might but just call it an enquiring mind! However I played my other game with Amaz_Ed - same map different side - and it's gone through OK; though I did replay and moves in one sitting.
pipfromslitherine
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Post by pipfromslitherine »

OK - I have rolled it back - hopefully it should now work, otherwise I can only apologise for the loss of the game :(.

Cheers

Pip
PirateJock_Wargamer
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Post by PirateJock_Wargamer »

Hi Pip

Thanks for that. I'll try it tonight and let you know. No big deal if we need to restart as only 2 turns in.

Cheers
PirateJock_Wargamer
Staff Sergeant - Kavallerie
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Posts: 325
Joined: Fri Apr 17, 2009 9:21 pm
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Post by PirateJock_Wargamer »

Hi Pip

Just played it and worked OK.

Thanks
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