GS v2.00d Developer Notes
Turn 1. September 1, 1939 Axis.
This game I will be more aggressive against Neil in the early game that I was in our last game ( viewtopic.php?p=165310#165310 ). I railed a mechanized and infantry corps from the Polish boarder west and rebased a fighter unit in preparation for a turn 2 invasion of Holland, which I've code named Case H (H for Holland). I also deployed Rundstedt to command this force. It's going to take a bit getting use to the new changes we've made for leaders. Note that Rundstedt, who has a quality of 6, now has a command range of 4. The full details on the changes made (so far) on leaders is captured in Section V of the developer notes linked to above.
The attack against Poland went better than I expected. Note that I hit the infantry corps in Krakow with two infantry attacks. In hotseat testing I had found that this corps, if left alone and supported by the Polish fighter, could inflict several steps of damage on a full strength crops. By degrading it I don't have to worry about protecting the right flank of my tanks corps. Also, I've isolated the Polish corps in Posen so that it can only counterattack against infantry and not against a higher value tank or Mechanized corps.
I sent the German BB to the Baltic via Keil to get it out of the way of any potential French naval probe.
I built an air lab.



























