Attacking colors...
Moderators: Slitherine Core, BA Moderators
Attacking colors...
I think this needs to be re-worked somehow.. all the text turn orange and you have to squint at the screen to read.
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junk2drive
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I don't know the model # ATI 800 series or something like that, and I'm not on a CRT or laptop this is an LCD monitor. The game runs fine, I doubt I am having graphics issues, because it seems the last patch did this on purpose to try and make it easier for us to tell if we are getting a penalty, but it actually makes things hard to read.
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junk2drive
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IainMcNeil
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junk2drive
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IainMcNeil
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I'm not sure it works and we're looking at other ways to get the info across. It is reacting to teh feedback people gave us about luck - we're trying to make it as in your face as possible when you're likely to hit.
We also now show if you are recieving penalties for moving/fast target/small target etc on the tooltip.
Did anyone notice this and find it useful?
We also now show if you are recieving penalties for moving/fast target/small target etc on the tooltip.
Did anyone notice this and find it useful?
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PirateJock_Wargamer
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For me the colours and extra information don't add anything I still just look at the 3 numbers - they have already taken into account the modifiers.
Primarily it's the % Chance to Kill I look at. For information the other 2 (Chance to Hit and Chance to Penetrate) are interesting; have I got such a poor Chance to Kill because I'm not able to hit him or because his armour is too good. However the % Chance to Kill number alone gives me enough info to help make the decision on whether I should press the fire button or not.
Of course there are other factors that I have to take into account, e.g. is it more dangerous to sit still knowing I won't get any opfire but possibly be seen as the biggest threat next turn or should I risk opfire to get out the way or should I just press the button and cross my fingers? Now if we could get indications on those unknowns ... now that would be worth having
Primarily it's the % Chance to Kill I look at. For information the other 2 (Chance to Hit and Chance to Penetrate) are interesting; have I got such a poor Chance to Kill because I'm not able to hit him or because his armour is too good. However the % Chance to Kill number alone gives me enough info to help make the decision on whether I should press the fire button or not.
Of course there are other factors that I have to take into account, e.g. is it more dangerous to sit still knowing I won't get any opfire but possibly be seen as the biggest threat next turn or should I risk opfire to get out the way or should I just press the button and cross my fingers? Now if we could get indications on those unknowns ... now that would be worth having
I noticed it.. I would say just get rid of the colors because bottom line people are just scanning to % to kill and it makes it harder to read.iainmcneil wrote: Did anyone notice this and find it useful?
If we wanted to get away from percentages it could just say be chance to hit = low, medium, high... but i think % are more interesting.
Noticed and find useful! Don't find any of the coloured text difficult to read on my laptop.iainmcneil wrote:
We also now show if you are recieving penalties for moving/fast target/small target etc on the tooltip.
Did anyone notice this and find it useful?
I like seeing the info about the penalties which are reducing my chance to hit - encouraged me use the 'Hunt' move much more often than I used to and I seem to be winning more games as a result now
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junk2drive
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I like the new tooltips, the color is fine for me.
means you're joking right?
Now, seriously ... I think they should build another Tutorial Scenario that goes over what we are looking at, ie kill chance,move penalty etc.
Then, there will be no doubt (in a noob's mind) how things work.
Hmm, maybe we need a "noob setting" .... you know, a toggle that turns the tooltips ON/OFF ...
Perhaps a four-way toggle ... OFF / NOOB / BASIC / ADVANCED.
PirateJock? I gather yourPirateJock wrote: Of course there are other factors that I have to take into account, e.g. is it more dangerous to sit still knowing I won't get any opfire but possibly be seen as the biggest threat next turn or should I risk opfire to get out the way or should I just press the button and cross my fingers? Now if we could get indications on those unknowns ... now that would be worth having
Now, seriously ... I think they should build another Tutorial Scenario that goes over what we are looking at, ie kill chance,move penalty etc.
Then, there will be no doubt (in a noob's mind) how things work.
Hmm, maybe we need a "noob setting" .... you know, a toggle that turns the tooltips ON/OFF ...
Perhaps a four-way toggle ... OFF / NOOB / BASIC / ADVANCED.



