
This idea inspired by Duplicate Bridge formats and tournaments. http://en.wikipedia.org/wiki/Duplicate_bridge
Bullet points:
- Two flights (one Axis, one Allied)
- Depending on the number of entries, round robin format so that each Axis player competes against each Allied player
(If there is a large number of entrants and the round robin format is just not feasible, seed subsequent rounds after the first so that the top Axis player is up against the top Allied player, next highest Axis against next highest Allied, and so on. Seeding would need to be modified so that no one played someone in the opposite flight more than once.)
- Rank within your flight based on total points scored by each flight member
(Axis and Allied flight scores are kept separately. You are competing against both your enemy opponent in each scenario, and against your other flight members for the overall ranking within your flight.)
- Each round would be a different scenario with a different pairing (Only scenarios with time limits would be used, in order to shorten the time of the tournament and avoid "point" problems if one side is entirely wiped out)
- Score 30 points for winning the scenario
- Score 10 points for each flag held at the end of the scenario
- Score 2 points for each enemy unit (of any type) killed
- Deduct 3 points for each of your own units (of any type) killed
(Minimum number of points you can score per round is zero. No negative point rounds.)
After the round robin portion is completed, the top Axis and top Allied player will compete in a head-to-head, three scenario match up for the overall championship. The Allied player will choose one scenario (from a list approved by the tournament moderators), the Axis player will choose one scenario (from the approved list), and one scenario will be chosen in advance by the tournament moderators.
For example:
Axis flight is made up of Allen, Bob, and Carl.
Allied flight is made up of Edward, Frank, and Gary.
Each player would compete in three different scenarios.
After three rounds:
Allen scores: 52 + 49 + 75 = 176
Bob scores: 35 + 50 + 72 = 157
Carl scores: 55 + 60 + 12 = 127
Axis total = 460
Edward scores: 32 + 15 + 61 = 108
Frank scores: 45 + 22 + 54 = 121
Gary scores: 10 + 32 + 39 = 81
Allied total = 310
Allen wins the Axis flight and Frank wins the Allied flight.
They will meet in a three game play off for the championship.
For Tournament #1 (beginning November 1, 2010)
- Round 1-2 : Desert Fort and Desert Encounter
- Round 3-4 : Bocage Village and Along the Road
- Round 5-6 : Winter Village and Close Combat
- FINAL ROUND : Race for the town + 2 scenarios, one picked by each player (can repeat already used in previous rounds)
NO SURRENDERS ARE ALLOWED as this skews the scoring system. Please play out each scenario until the bitter end.
If a player does not take a turn for one week, without contacting either tournament director, it will be assumed that he has dropped out of that game and the rest of the tournament.
If a player drops out during a game, his opponent in that game will score a number of points equal to the average number of points (rounded up) scored by all members of his flight for that round. However, if the remaining player can demonstrate that he has already scored more points (when his opponent of dropped out) than he would have received using the Averaging Method, he scores the higher number of points.
If "bye" rounds are created due to player drop outs, the tournament directors will endeavor to restructure the rounds, or find a replacement, so that each player has an opponent in each remaining round. If a player does not have an opponent during a given round, he will score a number of points equal to the average number of points (rounded up) scored by all members of his flight for that round.