Field of Glory v1.3.4 Available!

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Field of Glory v1.3.4 Available!

Post by IainMcNeil »

Slitherine & Hexwar are pleased to announce the release of v1.3.4 for Field of Glory PC and Mac. This update fixes a few minor bugs but the main addition is support for Slitherine's exciting new tournament system, which is now in open beta. See http://www.slitherine.com/tournaments. More details of the tournament system will be coming soon.
  • v1.3.4 Change Log

    Add: Mac OS X: More complete user interface for managing the serial numbers of both the game itself and the expansions.
    Fix: UI: The victory window did not update the outcome field when the result was a draw and the game was over.
    Change: UI: When rotating the map, the scroll position is now updated so that the same part of the map is still visible.
    Change: UI: When scrolling the map with the keyboard, or by moving the mouse to the edge of the screen, scrolling now happens at the same speed regardless of whether an animation is in progress.
    Fix: In Mac OS X, the game would sometimes crash when quitting.
    Change: UI: Zooming the map is now faster.
    Fix: Units with rear rank shooters now make a sound when firing.
    Fix: Two rare crashes.
    Add: Support for tournament games (this feature is still in testing).
Just click "Check for Updates" from in game to grab your update. This is not a required update so you can continue playing single player and multiplayer without updating if you choose and there are no issues with playing opponents on either version.

Note: some promised changes may have been pushed back from 1.3.4 to 1.3.5 to maintain compatability between 1.3.3 and 1.3.4 players.

If you have problems with the updater please stick with v1.3.3 which can be downloaded as a full update here
http://www.slitherine.com/files/fog/fie ... _1.3.3.exe
Last edited by IainMcNeil on Thu Sep 16, 2010 11:14 am, edited 1 time in total.
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

Download worked well from the Update button
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

Some things

Post by ericdoman1 »

Downloaded patch 1.34 and a couple of things already.

If you want a practice game to choose an opposing list there is now a problem. Before all list would be shown,now you have to click on the last one, which then enables you to see more etc.

For example I was trying out a Swiss list, wanted to try it out vs Galatian mac, just to see PK sup vs HF sup. When I clicked on the Immortal fire list it would stop at X, I had to click on X to see more of the list.

LF now seem to stand against all LF. An av LF sling would evade when charged by a LF lt spr, jav, poor, it stood. A poor LF jav would evade when charged by an average equivalent, it stood.

Lch would normally evade when charged by armoured superior cav lancers but they stood. Is it possible to actually inform of us of these changes please.

Cheers
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

There are no changes other than what is listed above. At least this is all we have been told of :)
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

Unfortunately there are

Post by ericdoman1 »

On top of that playing Allobroges with another human player. before the patch his cav would evade agst HF, now they stand?

It will begin to affect games being played, "Why, how did that happen, they always evade, oh oh new patch"
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

There is no change to evade code so are you sure?
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: Unfortunately there are

Post by TheGrayMouser »

ericdoman1 wrote:On top of that playing Allobroges with another human player. before the patch his cav would evade agst HF, now they stand?

It will begin to affect games being played, "Why, how did that happen, they always evade, oh oh new patch"
hey Eric, i just tested this hotseat under version 1.33

It is interesting:
The LibyPhoenician cavalry (spear/sword armoured superior) stood against charges of the average impact foot
The Spanish cavalry (spear/sword protected superior) evaded the average impact foot

In both cases the combat odds vs the cavalry were 49% to 25% , and the Gauls had a plus POA

Basically in impact combat there was no reason for the Liby's to stand while the Spanish evaded, as they are identical in combat power! (at least in impact)

So, it doesnt appear that 1.34 has changed anything, but that you have just discovered a bug in that scenario perhaps?
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

Continued

Post by ericdoman1 »

Hi GM

Well I was just practicing with E Bosp vs Gallic E Tribe and slingers and LCH stood as mentioned. Played Geordietaf in a friendly and his average lf lt spr jav charged my poor equivalent who stood.

Will be playing another game where I have poor LF Xbow and they will be charged by av jls/lt spr LF so we shall see.

Those cases I had brought up had never occurred before exc cav evade.

We shall see maybe youa re right. It might just be me. Just in case I'll download and reinstall 1.34
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: Continued

Post by TheGrayMouser »

ericdoman1 wrote:Hi GM

Well I was just practicing with E Bosp vs Gallic E Tribe and slingers and LCH stood as mentioned. Played Geordietaf in a friendly and his average lf lt spr jav charged my poor equivalent who stood.

Will be playing another game where I have poor LF Xbow and they will be charged by av jls/lt spr LF so we shall see.

Those cases I had brought up had never occurred before exc cav evade.

We shall see maybe youa re right. It might just be me. Just in case I'll download and reinstall 1.34
Well, I dont think it is just you (at least in regards to regular non shock-cavalry evading, because that is all i was testing) I also dont have 1.34 installed

Anyway, isnt it odd that armoured superior non shock cavalry stand but protected superior non shock evade ?
Also it is not just that scenario, I tested using the scenario editor and same results, i used all light spear/sword for weapons and then tested combos of quality and armour.... Interstingly enough (i thought maybe armour had to do with it) average armoured ls/sw cavalry evaded as well
Basically, it appears a combination of armoured AND superior cause light spear/swrd cavalry to stand ground when charged by average impact foot(who get a + poa net vs all those cavalry)

This seams to be a bug for all NON shock cavalry is supposed to evade when charged by a foe that is more likly to win the impact.... Perhaps the engine is actually calculating the likly hood of winning for melee instead of impact??

That doesnt makes sense either because lightspearsword armoured cavalry will get a +poa vs sword foot, regardless if the cavalry is average or superior, so why do the average armourd's evade and the superior armoured stand??

Could someone from Slith./Hexwar look into this?
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

Another incident

Post by ericdoman1 »

Playing against an EAP army with Lydians and his sup, arm, bow, sword cav stood against armoured, avg hoplites. This was pre 1.34. Playing an Early Rhox army my arm, sup, bow, sword cav, charges into protected equivalent and the protected cav stand.

If you now how to use the scenario builder, see if I have a problem. Try charging poor lf ltspr, jav into avg sling lf (they would evade normally), also Lance armoured, sup cav into sup lch lts spear and avg lf ltspr into poor equivalent.

League is hotting up. I think there may well be 3 sub divisions if it continue with some of the lists.
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

Others noticing now

Post by ericdoman1 »

Well it seems that other people have noticed these errors, bit of a shame for me absed on the armies I am using in a league. It will be updated or put better in next patch?
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3616
Joined: Thu Mar 13, 2008 8:52 pm

Post by batesmotel »

Hexwar has identified the bug and plans to fix it in the next patch. See thread about Cavalry doesn't evade in Tech support forum for more info.

Chris
....where life is beautiful all the time
Post Reply

Return to “Field of Glory Digital”