Object help please
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tim1966
- Administrative Corporal - SdKfz 232 8Rad

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Object help please
I've made a new object of my custom campaign. I have the object is 3sf format - 4 textures (normal, damaged etc etc) and an objects text with its data in. Its in a folder called objects - My Games/BBCBA/Tim1966_LRDG/Data/objects/desert. Its not showing up in the editor. I don't have any of the other desert objects in there or in the objects.txt file but they all show in the editor. Is it because its a 3sf file and not 4sf? I know untis automatically convert but do objects?
Any help appreciated.
Cheers
Tim
Any help appreciated.
Cheers
Tim
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
tim,
Your Object and TXT should be in this folder ......... My Games/BBCBA/Tim1966_LRDG/objects/desert_tim1966
I changed the name "desert" to "desert_tim1966" to ensure your new object has it's own folder, otherwise using "desert" will override the original desert folder which means you won't be able to add any of the original desert objects.
Hope this helps.
Your Object and TXT should be in this folder ......... My Games/BBCBA/Tim1966_LRDG/objects/desert_tim1966
I changed the name "desert" to "desert_tim1966" to ensure your new object has it's own folder, otherwise using "desert" will override the original desert folder which means you won't be able to add any of the original desert objects.
Hope this helps.
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pipfromslitherine
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doh! .... yeah, thats what I meant to saypipfromslitherine wrote:It would actually need to be in BBCBA\Campaigns\Tim1966\Objects\etc as everything is per-campaign.
Pip
Pip ? .... On the next update to the STUB ENGINE docs, perhaps adding the new directory tree under OBJECTS would help too ... ie ;
Code: Select all
____OBJECTS
|
|__ MyObjects
Objects.txt
My_Object.s4f
My_Object.dds-
pipfromslitherine
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pipfromslitherine
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No - we didn't really make objects fully paid-up members of the world. Only so much time
. I'm not sure you can actually make them destructable using the current scripting stuff.
I'll add the ability to remove and/or replace objects to the todo list, although it's somewhat complex as then they need to be saved out correctly etc - the current code assumes the object count and type is constant for a given map.
Cheers
Pip
I'll add the ability to remove and/or replace objects to the todo list, although it's somewhat complex as then they need to be saved out correctly etc - the current code assumes the object count and type is constant for a given map.
Cheers
Pip
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junk2drive
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junk2drive
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Where do the stock objects get their graphics from? EDIT see next post
I am trying to make corn_details.s4f "Standing Corn" have a cover value. I can get it into the editor but it does not have a graphic, just a black jumble.
I am trying to make corn_details.s4f "Standing Corn" have a cover value. I can get it into the editor but it does not have a graphic, just a black jumble.
Last edited by junk2drive on Tue Oct 12, 2010 1:59 pm, edited 1 time in total.
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junk2drive
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
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