over watch

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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paulolszanski2
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over watch

Post by paulolszanski2 »

any chance the guys from slitherine will let us know the formula for overwatch?
pipfromslitherine
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Post by pipfromslitherine »

It's quite involved, so if you want to know the full set of decisions that are taken, you'd need to check out the REACT_UNIT_FIREAP function in DATA\BATTLE\SCRIPTS. It generates the score for how good a decision firing would be.

Cheers

Pip
MrsWargamer
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Post by MrsWargamer »

Over watch IS possible, but so many variables exist.

During a playing of Over the Hill, I had occasion to have 4 Shermans unused sitting in a row on the downside of the crest line of the hill. I was attacked by a series of German armour including a Panther. I totally owned them (might have been a bit luck too of course). But the thing is my Shermans were returning fire and doing it efficiently as shooting at one made another respond in kind. It was some of the most brutal return fire I have managed so far.
IainMcNeil
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Post by IainMcNeil »

We've been tweaking it to be more proactive. Expect an update with enhanced opportunity fire in the very near future.
paulolszanski2
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Post by paulolszanski2 »

cant wait for that.how soon is very soon?
jomni
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Post by jomni »

One factor is if your units shoot during previous turn, they won't shoot as much turing the enemy turn.
But if you converve your shots in previous turn, then they will shoot the attackers several times.
Slitherine says it's +1 of the shots remaining during prevoius turn.
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