Movement and hidden units

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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Gnarf
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Dec 18, 2009 10:34 pm

Movement and hidden units

Post by Gnarf »

So I was playing this game.

The enemy had some mortar team on top of a hill. The mortar team occupied the only tile that was considered hill and not covered with forest, and I had no infantry nearby. I could not spot the mortar team from any "available" tiles (I only saw it while it was firing during the enemy's turn). And trying to enter the tile held by the mortar team did nothing -- my units would not execute that order.

What I would have expected was that trying to move into the tile revealed the unit hidden there (causing some kind of terrible opfire from that unit (if it wasn't a mortar team and that)).

It wasn't a big deal in that game or anything, but it does seem a wee bit borked.
LOGAN5
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Post by LOGAN5 »

Are you trying to unload a transport direct? It won't let you enter a building that is occupied directly from a transport. If it doesn't let you enter and it should that means someone is inside, so try to suppress it and unload then assault with infantry.
Gnarf
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Joined: Fri Dec 18, 2009 10:34 pm

Post by Gnarf »

No, no transports. And no building either for that matter.

Enemy unit is on a hill. I cannot see the enemy unit because I am not on the hill, and I cannot move onto the hill because the enemy unit is there.

I know how to deal with it. That's not the issue. It just doesn't make a lot of sense to me. I am wondering if it is that way for a good reason, or some oversight or what have you. That is all.
LOGAN5
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Post by LOGAN5 »

It is like that purposely so that only infantry can spot units, for example if you have a AT gun in a sandbag and it is set to hold fire, the tank can get right next to it and not see it, than when its your turn you will have a clear shot. But if you fire there is a chance that you will be "spotted" and now you can be seen. I think this is pretty nice, i mean infantry has to be able to hide, now as a player we are smart enough to figure out "hey wait a minute i can't move that means something is there", well that is just going to have to be part of the game. I know it is a little stupid but its better than allowing tanks to reveal units then we would really be in trouble because tanks would dominate the game.
Gnarf
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Dec 18, 2009 10:34 pm

Post by Gnarf »

LOGAN5 wrote:It is like that purposely so that only infantry can spot units, for example if you have a AT gun in a sandbag and it is set to hold fire, the tank can get right next to it and not see it, than when its your turn you will have a clear shot. But if you fire there is a chance that you will be "spotted" and now you can be seen.
As far as I'm aware, what I'm talking about does not have much to do with infantry. It was a clear tile; the mortar team was hidden only because it was on a hill. If it was a tank on the hill instead that would have been hidden too.
LOGAN5 wrote:I know it is a little stupid but its better than allowing tanks to reveal units then we would really be in trouble because tanks would dominate the game.
Why? I am not talking about when you are right next to a hidden unit; I am talking about when you are attempting to move into the tile held by a hidden unit. That does not come up if the infantry is hidden in a building or a forest or something, because you cannot order a tank to move into a building or forest or something anyway. It's just hills that is the issue really.
LOGAN5
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 263
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Post by LOGAN5 »

I see what you are saying... like i said i have had the same thing happen to me when trying to unload a transport into a forest or a building if there are hidden units it will not let you unload. I know what you mean that it is unrealistic for a tank to not be stopped dead in its tracks just because you got some hidden unit out in the open... you think it would be better if they made it to where unless the square has some type of cover, like trees or even a burned out tank hull a tank would be able to see them when attempting to move onto the square. I think that might be reasonable.
Gnarf
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Dec 18, 2009 10:34 pm

Post by Gnarf »

Right, we're on the same page then :)

And yeah, something like that. I think it'd be fine if the hidden unit got some kind of opfire when that happened. Like, moving "into" a hidden unit is moving into an ambush or some such. Either way I think it should result in the hidden unit being revealed. (or, I dunno, maybe if it was some scouts they could retreat instead; it's just the combination of a unit being hidden and denying movement through/to the tile that bugs me)

Probably not a big deal or anything. Just seems a little wrong.
jomni
Sengoku Jidai
Sengoku Jidai
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Post by jomni »

It's a game mechanic and is explained in the first North Africa scenario.
Units on top of a hill are not spottable by units on a lower level unless they shoot out.
Since mortar has minimum range and don't attack against tanks they won't fire and you can't spot.

And I have no problmes with it. Makes the game more exciting.
Your special situation is funny but you can just blind fire away to get rid of the invisible "roadblock".
LOGAN5
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Post by LOGAN5 »

Well if its going to change then how about this.. Trying to unload a transport into an occupied spot should keep the little truck blue even if there is a unit inside, but if you press it the transport will not unload and the unit in the building gets a free shot at your transport. For armor going up a hill the same thing. This way you it becomes a little less gamey.. so if someone is in a building and they are "holding fire" they didn't shoot you but all you have to do is click your transport and click the building blue means empty and grey means there is an enemy, that is a little gamey right there should be fixed
Gnarf
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Dec 18, 2009 10:34 pm

Post by Gnarf »

jomni: Yeah, I know how it works. And I'm not talking about the hiding mechanics in general, I am only talking about the somewhat special case of hidden units denying access to tiles. I agree that units hiding on hills is a cool thing.
jomni
Sengoku Jidai
Sengoku Jidai
Posts: 1394
Joined: Thu Dec 03, 2009 1:20 am

Post by jomni »

What about this? Make it accessibe for movement then once they step in the house (concealing terrain), a close combat ensues with the advantage given to the hidden defenders.
I think this is being done in other games.

Devs pls take note.
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