And yes, I do realize that everyone in here already know the following, so just bear with me.
I started wargaming back in the early 80's in the halcyon days of Avalon Hill, and as the boardgames slowly gave way to PC-gaming, I checked out every turn-based game that came out as a matter of course.
Without much luck; Too few titles since everybody seemed to jump on the RTS wagon.
(And whoever thought of putting the terms real-time and strategy into the same sentence ought to be publicly flogged
I'm really getting too old for that sort of click-fest.
The few turn-based titles that did come out nearly always favored playability over realism. Can't fault that decision since you'll obviously need sales, but I'm used to playing ASL for cryin' out loud! And that one comes with a rulebook you could use to fend off a puma-attack.
And even if the game-engine did cater to the realism-camp, the AI usually......well, sucked.
So aside from a few select titles, this was starting to feel like a drought-ridden march through a deserted landscape.
Then I stumble across FoG.....
"Hmmm.....Greco-Roman wrestling in chainmail?
Nah, not really my time-period. Come back when you've included the Crusades, then we'll talk......
Wait a mo'.....SoA? With an upcoming Crusader module??
Okay, let's try it out."
So I grabbed FoG and RoR (Just to get the DAG).....And OMG!
First of, for a turn-based, top-down game it looks way cool.
Second, reasonably simple rules that allow even someone like me who know sod-all about the period to figure out what is going on.
The DAG, allowing for quick battles whilst you fiddle with your army composition.
A developer team that is actually active on the boards.
And what's this......
A dedicated server.... For a turn-based game?!?
Okay, seriously.....I'm hooked!
This game might just manage to push Combat Mission off my most-played list, and that one has dominated for 6 years.
Give me a couple of weeks to get acquainted with the game, and multi-player is next.
Hell, I'm tempted to paint a starter-army, and go back to TT after a 20 year hiatus.
Outstanding work and kudos to everyone involved in the development.
Now all that is missing is the Wolves from the sea, so I can get Saxon shield-walls.....*drool*
CheerfullyInsane
"Carthago delenda est!"




