1. I created a "Mod" folder as described in the sticky "Mod Kit" thread. I mirrored the folder structure and placed a complete copy of the folder ..\Spartan\data\maps\Grand Campaign in there. I renamed then "Grand Campaign" here into "Persian Wars", and changed several things (set starting date to 500 BC for example). When I started Spartan, it was displayed in the little window as it should, but when I selected this new campaign the game crashed. Any ideas what went wrong? Do I have to place only changed files in my mod dir (I had anything there which is in the original "Grand Campaign" folder, changed or not).
2. About events: the campaign folders have many different events files - eventhistoric, eventinvasion, eventaihelp etc. But I noticed that all events from these files are again in the big file events.txt. Which file(s) do I have to edit, I mean is it enough to edit the big events.txt, or do I have to change those smaller files too?
3. Number of turns: is 1 year = 12 turns (months)? Say I want to use the historic events from the grand campaign (400BC) for my modded campaign. So when starting 50 or 100 years before the GC I have to add 50*12 or 100*12 turns to have an existing historic event from the GC firing at its correct date? Is there btw any time limit BC or AD, or general limit of turns for the game?
4. Some gfx seem to be moddable, eg. there are some gfx of city improvements in Spartan\data\Cities\Buildings. However, most of the buildings you see in the game aren't there. Otoh the buildings.txt refers for every building to a certain pcx file. Where are these, and can they be edited?
5. Would it be possible to make a campaign playing as Romans, but without any city from the start (only an invasion army/fleet to conquer)? How?
6. Does anybody know if there are maybe still some user made tools around for modding aspects of the the game which can't be easily changed by editing the various txt files?
I may have more question laters, but so far that's all. Any help would be great



