Here is a quote from the designer of the game:
Wouldn't it be a nice opportunity for a joint effort to bring a strategic layer to FOG. For me to be interested though, it must be possible to play MP campaignsJW: I didn’t have the time or the resources to include a detailed tactical system for battles. The current system of tactical battles is rather simple, and is mostly a reflection of strategic considerations and known strengths. So a player cannot win the game through superior tactical skill. That has some validity for a strategy game but I know that many players want to manage battles in a more detailed way.
WG: What are your plans after Hannibal?
JW: I want to do a follow-up to Hannibal which would also be set in the ancient Mediterranean, and use a similar system of game play. I also have an idea for an RTS with fantasy elements in it. And I definitely want to do a serious system for tactical battles as an add-on for Hannibal.



